index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
...
|
*
Use asset factory models in test-render
Dan Goodliffe
2023-04-14
|
*
Handle different mapmodes in basic shader
Dan Goodliffe
2023-04-14
|
*
Write applicable Texture Options into texture atlas texture data
Dan Goodliffe
2023-04-14
|
*
Pass texture fragment mapmode to texture atlas
Dan Goodliffe
2023-04-14
|
*
Adjust test render view to get a closer view of our tree
Dan Goodliffe
2023-04-14
|
*
Configure texture fragment mapmode from material
Dan Goodliffe
2023-04-14
|
*
Define our own enum for texture mapmode
Dan Goodliffe
2023-04-14
|
*
Create texture fragments from materials
Dan Goodliffe
2023-04-14
|
*
Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctly
Dan Goodliffe
2023-04-14
|
*
Merge branch 'worker' into assimp
Dan Goodliffe
2023-04-14
|
|
\
|
|
*
Load texture images in Worker
Dan Goodliffe
2023-04-14
|
|
*
Current thread partakes in work effort while waiting
Dan Goodliffe
2023-04-14
|
|
*
Simplify doWork, add tests for various interface uses
Dan Goodliffe
2023-04-14
|
|
*
New WorkItem/job/promise/future based interface
Dan Goodliffe
2023-04-14
|
|
*
Simplify worker with jthread
Dan Goodliffe
2023-04-14
|
|
*
Global worker instance
Dan Goodliffe
2023-04-14
|
|
/
|
*
Externalise a neater definition of TGAHead
Dan Goodliffe
2023-04-14
|
*
No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
|
*
Extend timeout... this can be a bit slow now
Dan Goodliffe
2023-04-14
|
*
Have texture packer search harder for a solution, stopping at the reported te...
Dan Goodliffe
2023-04-14
|
*
Reduce texture size determined by packer if non-pot sizes are supported
Dan Goodliffe
2023-04-14
|
*
Merge branch 'materials' into assimp
Dan Goodliffe
2023-04-13
|
|
\
|
|
*
Fix typo in name SceneCPtr
Dan Goodliffe
2023-04-13
|
|
*
Rename clear to opaque as its 1 for solid
Dan Goodliffe
2023-04-13
|
|
*
Adjust gl_FragDepth according to texel opacity
Dan Goodliffe
2023-04-13
|
|
*
Use texture atlas for asset factory
Dan Goodliffe
2023-04-13
|
|
*
Add missing forward declaration
Dan Goodliffe
2023-04-13
|
|
*
Update shaders to use material to conditionally lookup sub-texture in the atlas
Dan Goodliffe
2023-04-13
|
|
*
Add material field to vertex and configure it in mesh
Dan Goodliffe
2023-04-13
|
|
*
Add TextureAtlas class as an extension of Texture
Dan Goodliffe
2023-04-13
|
|
*
Fix submitting of integer values via vertex arrays
Dan Goodliffe
2023-04-13
|
|
*
Move the vertex/fragment shader interface for materials into an include
Dan Goodliffe
2023-04-11
|
|
*
Move lots of common glsl interface to include files
Dan Goodliffe
2023-04-11
|
|
*
Support m4 includes as a Jam scanner
Dan Goodliffe
2023-04-11
|
|
*
Split out the glsl embedding jam rules
Dan Goodliffe
2023-04-11
|
|
/
|
*
Load assimp textures in parallel
Dan Goodliffe
2023-04-10
|
*
First cut loading assets using assimp
Dan Goodliffe
2023-04-10
|
*
Support loading textures from an in memory buffer
Dan Goodliffe
2023-04-10
|
*
Plants are world objects
Dan Goodliffe
2023-04-10
|
*
Load texture fragment images as we go, make the image a member
Dan Goodliffe
2023-04-10
|
*
test-assetFactory depends on all resource files
Dan Goodliffe
2023-04-10
|
*
Add operator* helper specialised for std::span
Dan Goodliffe
2023-04-10
|
*
Add the plant/foliage game item concepts
Dan Goodliffe
2023-04-10
|
*
operator* collection helper reserves target space when possible
Dan Goodliffe
2023-04-10
|
*
Constraint operator* collection helper to IterableCollections
Dan Goodliffe
2023-04-10
|
*
One OpenMesh instance per top level Use in createMesh
Dan Goodliffe
2023-04-10
|
*
Add low poly tree collection
Dan Goodliffe
2023-04-09
|
*
Include assimp library
Dan Goodliffe
2023-04-09
|
/
*
Merge branch 'model-factory-textures'
Dan Goodliffe
2023-04-09
|
\
|
*
Move remaining split/plane functions to use library
Dan Goodliffe
2023-04-09
[prev]
[next]