| Commit message (Expand) | Author | Age |
* | Add an asset template and use it to define all the foliage assets in the plan... | Dan Goodliffe | 2023-04-14 |
* | Remove the old .obj load, assets and supporting stuff | Dan Goodliffe | 2023-04-14 |
* | Load all assets in red dir with asset factory | Dan Goodliffe | 2023-04-14 |
* | Use asset factory models in test-render | Dan Goodliffe | 2023-04-14 |
* | Handle different mapmodes in basic shader | Dan Goodliffe | 2023-04-14 |
* | Write applicable Texture Options into texture atlas texture data | Dan Goodliffe | 2023-04-14 |
* | Pass texture fragment mapmode to texture atlas | Dan Goodliffe | 2023-04-14 |
* | Adjust test render view to get a closer view of our tree | Dan Goodliffe | 2023-04-14 |
* | Configure texture fragment mapmode from material | Dan Goodliffe | 2023-04-14 |
* | Define our own enum for texture mapmode | Dan Goodliffe | 2023-04-14 |
* | Create texture fragments from materials | Dan Goodliffe | 2023-04-14 |
* | Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctly | Dan Goodliffe | 2023-04-14 |
* | Merge branch 'worker' into assimp | Dan Goodliffe | 2023-04-14 |
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| * | Load texture images in Worker | Dan Goodliffe | 2023-04-14 |
| * | Current thread partakes in work effort while waiting | Dan Goodliffe | 2023-04-14 |
| * | Simplify doWork, add tests for various interface uses | Dan Goodliffe | 2023-04-14 |
| * | New WorkItem/job/promise/future based interface | Dan Goodliffe | 2023-04-14 |
| * | Simplify worker with jthread | Dan Goodliffe | 2023-04-14 |
| * | Global worker instance | Dan Goodliffe | 2023-04-14 |
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* | Externalise a neater definition of TGAHead | Dan Goodliffe | 2023-04-14 |
* | No need to pass size around, we can get it back from the texture | Dan Goodliffe | 2023-04-14 |
* | Extend timeout... this can be a bit slow now | Dan Goodliffe | 2023-04-14 |
* | Have texture packer search harder for a solution, stopping at the reported te... | Dan Goodliffe | 2023-04-14 |
* | Reduce texture size determined by packer if non-pot sizes are supported | Dan Goodliffe | 2023-04-14 |
* | Merge branch 'materials' into assimp | Dan Goodliffe | 2023-04-13 |
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| * | Fix typo in name SceneCPtr | Dan Goodliffe | 2023-04-13 |
| * | Rename clear to opaque as its 1 for solid | Dan Goodliffe | 2023-04-13 |
| * | Adjust gl_FragDepth according to texel opacity | Dan Goodliffe | 2023-04-13 |
| * | Use texture atlas for asset factory | Dan Goodliffe | 2023-04-13 |
| * | Add missing forward declaration | Dan Goodliffe | 2023-04-13 |
| * | Update shaders to use material to conditionally lookup sub-texture in the atlas | Dan Goodliffe | 2023-04-13 |
| * | Add material field to vertex and configure it in mesh | Dan Goodliffe | 2023-04-13 |
| * | Add TextureAtlas class as an extension of Texture | Dan Goodliffe | 2023-04-13 |
| * | Fix submitting of integer values via vertex arrays | Dan Goodliffe | 2023-04-13 |
| * | Move the vertex/fragment shader interface for materials into an include | Dan Goodliffe | 2023-04-11 |
| * | Move lots of common glsl interface to include files | Dan Goodliffe | 2023-04-11 |
| * | Support m4 includes as a Jam scanner | Dan Goodliffe | 2023-04-11 |
| * | Split out the glsl embedding jam rules | Dan Goodliffe | 2023-04-11 |
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* | Load assimp textures in parallel | Dan Goodliffe | 2023-04-10 |
* | First cut loading assets using assimp | Dan Goodliffe | 2023-04-10 |
* | Support loading textures from an in memory buffer | Dan Goodliffe | 2023-04-10 |
* | Plants are world objects | Dan Goodliffe | 2023-04-10 |
* | Load texture fragment images as we go, make the image a member | Dan Goodliffe | 2023-04-10 |
* | test-assetFactory depends on all resource files | Dan Goodliffe | 2023-04-10 |
* | Add operator* helper specialised for std::span | Dan Goodliffe | 2023-04-10 |
* | Add the plant/foliage game item concepts | Dan Goodliffe | 2023-04-10 |
* | operator* collection helper reserves target space when possible | Dan Goodliffe | 2023-04-10 |
* | Constraint operator* collection helper to IterableCollections | Dan Goodliffe | 2023-04-10 |
* | One OpenMesh instance per top level Use in createMesh | Dan Goodliffe | 2023-04-10 |
* | Add low poly tree collection | Dan Goodliffe | 2023-04-09 |