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* Merge remote-tracking branch 'origin/deform-terrain'Dan Goodliffe2024-04-04
|\ | | | | | | | | | | | | | | Two related issues remain: * Terrain self shadowing is common and handled poorly * Odd, but mathematically correct patterns/stripes in feature boundaries Neither of these relate directly to deformation.
| * Remove wireframe mode from test rendersDan Goodliffe2024-04-04
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| * Don't garbage collect the terrain meshDan Goodliffe2024-04-04
| | | | | | | | Use skipping iterators instead, GC would be implicit during save/load
| * Update normals only as requiredDan Goodliffe2024-04-04
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| * Tests for triangle helpersDan Goodliffe2024-04-02
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| * Boundary edge and one time split with repeated 4-way split of large facesDan Goodliffe2024-04-01
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| * Add lots of simple triangle property helpersDan Goodliffe2024-04-01
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| * Replace face 4-way splitDan Goodliffe2024-04-01
| | | | | | | | Fixes integer rounding issue and returns the new face handles
| * Factor out some helper lambdas into membersDan Goodliffe2024-03-31
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| * Split long boundary edgesDan Goodliffe2024-03-31
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| * Split faces with two large boundary sidesDan Goodliffe2024-03-31
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| * Don't save original face handlesDan Goodliffe2024-03-31
| | | | | | | | Not required, likely to change anyway.
| * Handle almost straight edges with a simple bisectDan Goodliffe2024-03-30
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| * Dedupe addition of extrusionsDan Goodliffe2024-03-23
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| * Handle and test concave surface boundariesDan Goodliffe2024-03-23
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| * Create extents purely from corner arcsDan Goodliffe2024-03-23
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| * Remove boundary collectionDan Goodliffe2024-03-23
| | | | | | | | We can simply walk the boundary as required
| * Extract vector_normal helper into libDan Goodliffe2024-03-23
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| * Add helper constructors to ArcDan Goodliffe2024-03-21
| | | | | | | | | | | | * Two angles, wraps logic ensuring b after a * Two vector directions * Centre and two endpoints, in at least 2 dimensions, uses .xy()
| * Make arc_length a member functionDan Goodliffe2024-03-21
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| * vector_yaw only needs 2 dimensionsDan Goodliffe2024-03-21
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| * Simplify creation of planesDan Goodliffe2024-03-18
| | | | | | | | Uses limit directions instead of fake triangles
| * maybe_unused return from cut point searchDan Goodliffe2024-03-18
| | | | | | | | Only asserted
| * Switch to using planes instead of triangles for deformaton cutDan Goodliffe2024-03-18
| | | | | | | | | | Removes the hacky need for going a bit too far to account for rounding errors... which didn't really work anyway.
| * Add non-default constructor to GeometricPlaneTDan Goodliffe2024-03-18
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| * Add Ray::intersectPlaneDan Goodliffe2024-03-18
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| * Fix generation of halfedge extrusion extentsDan Goodliffe2024-03-14
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| * Simplify cut loop and termination case searchDan Goodliffe2024-03-14
| | | | | | | | Looks for a halfedge from current vertex to end vertex.
| * Add deformation test case with lower specDan Goodliffe2024-03-09
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| * Fix non-64bit upgrade wrapper for crossProductDan Goodliffe2024-03-09
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| * Add timeout to deformation unit testDan Goodliffe2024-03-09
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| * Set linkflags -z defsDan Goodliffe2024-03-08
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| * Rewrite most of setHeightsDan Goodliffe2024-03-08
| | | | | | | | | | Accounts for sensible corners and fixes quite a few bugs and edge cases... introduces a few more, is still a bit glitchy in places
| * Bail out early if the input does not define an areaDan Goodliffe2024-03-08
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| * Rework stream support to work with any collectionDan Goodliffe2024-03-08
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| * Load terrain deform fixture data from JSONDan Goodliffe2024-02-26
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| * Add helper for loading fixtures for data tests from fixture JSONDan Goodliffe2024-02-26
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| * Add read persistence support for tuple and pairDan Goodliffe2024-02-26
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| * Support extra arguments in SelectionV::make_sDan Goodliffe2024-02-26
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| * Make terrain deformation test a data testDan Goodliffe2024-02-26
| | | | | | | | Easily test multiple deformations and view them from different angles
| * Remove the nosplit listDan Goodliffe2024-02-24
| | | | | | | | Not required now we don't randomly wonder into the new edges range
| * Psycho-rebased branch deform-terrain on top of mainDan Goodliffe2024-02-24
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| * First cut of terrain deformationDan Goodliffe2024-02-22
| | | | | | | | | | | | | | | | | | | | This "works" for some definition of works... But it's flawed in many ways, not least the following: * It's glitchy for no obvious reason * It's unreliable; fails if you tweak the parameters * The sides of the modified area are triangulated in the dumbest possible fashion, which results in ill-formed polygons * Probably other things, but... It works, remember...
| * Fix calculation of texture coords of terrainDan Goodliffe2024-02-22
| | | | | | | | While we still use this...
| * Check ray intersects triangle 'in front' of startDan Goodliffe2024-02-14
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| * Fix getting cartesian coords from triangle bariposDan Goodliffe2024-02-14
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| * Include face handle in intersectRay resultDan Goodliffe2024-02-13
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| * Add helpers for testing for triangle overlap/containednessDan Goodliffe2024-02-12
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| * Create flat GeoData as 10m squares instead of one big squareDan Goodliffe2024-02-12
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| * Add materializeRange override for naked iterator pairDan Goodliffe2024-02-12
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