| Commit message (Expand) | Author | Age |
... | |
* | Fix return type of network link factories | Dan Goodliffe | 2022-10-11 |
* | GameMainSelector provides world overlay and renders its target | Dan Goodliffe | 2022-10-10 |
* | Add a rather dumb builder for joining nodes | Dan Goodliffe | 2022-10-08 |
* | Move addStraight to impl.h | Dan Goodliffe | 2022-10-08 |
* | Initial commit of a basic working network editor | Dan Goodliffe | 2022-10-08 |
* | Add collection methods for finding and/or creating objects | Dan Goodliffe | 2022-10-08 |
* | Use mode helper in main window toolbar | Dan Goodliffe | 2022-10-08 |
* | Add toolber mode switching helper | Dan Goodliffe | 2022-10-08 |
* | Add addStright to Network which looks up StraightLink in the network type | Dan Goodliffe | 2022-10-08 |
* | Split network intersect ray functions and return specific types | Dan Goodliffe | 2022-10-08 |
* | Translate mouse motion y axis | Dan Goodliffe | 2022-10-03 |
* | Add WorldOverlay concept | Dan Goodliffe | 2022-10-02 |
* | Make Window shader available to clients | Dan Goodliffe | 2022-10-02 |
* | Remove redundant null check | Dan Goodliffe | 2022-10-02 |
* | Add support for searching a network for a ray intersection | Dan Goodliffe | 2022-10-02 |
* | Latest clang-formatting | Dan Goodliffe | 2022-10-02 |
* | Disable warnings on generated/wrapper code | Dan Goodliffe | 2022-10-02 |
* | Link functions for testing if a ray clicks them | Dan Goodliffe | 2022-08-29 |
* | Ray function to test if it passes close to a sequence of edges defined by nod... | Dan Goodliffe | 2022-08-29 |
* | Ray function a calculate how close it passes to a line defined by 2 points | Dan Goodliffe | 2022-08-29 |
* | Generic solution for streaming collections that can be spanned | Dan Goodliffe | 2022-08-29 |
* | Use utf8_string_view for processing text to renderings | Dan Goodliffe | 2022-08-22 |
* | Make utf8_string_view work on any contiguous collection of chars | Dan Goodliffe | 2022-08-22 |
* | Create a string_view like thing for utf8 strings | Dan Goodliffe | 2022-08-22 |
* | Enable all cppchecks, no further fixes needed | Dan Goodliffe | 2022-08-21 |
* | Fix string_view iteration | Dan Goodliffe | 2022-08-21 |
* | Fix shadowing | Dan Goodliffe | 2022-08-21 |
* | Reduce variable scope | Dan Goodliffe | 2022-08-21 |
* | Suppress redundantPointerOp cppcheck | Dan Goodliffe | 2022-08-21 |
* | Add missing includes | Dan Goodliffe | 2022-08-21 |
* | Beginnings of network editor | Dan Goodliffe | 2022-01-18 |
* | Collection::removeAll returns how many matched by type | Dan Goodliffe | 2022-01-18 |
* | We know the last param is distance now | Dan Goodliffe | 2022-01-16 |
* | Process UI layers in reverse, so it's stack like | Dan Goodliffe | 2022-01-16 |
* | Progressive constructors for RayTracer | Dan Goodliffe | 2022-01-13 |
* | Fix up includes | Dan Goodliffe | 2022-01-13 |
* | Configure cppcheck libraries | Dan Goodliffe | 2022-01-13 |
* | Ray Trace cursor clicks to terrain surface | Dan Goodliffe | 2022-01-10 |
* | Tweak ray tracer calls to account for scale | Dan Goodliffe | 2022-01-08 |
* | Have CLOG write to cerr, clog doesn't sync with Boost test output | Dan Goodliffe | 2022-01-08 |
* | Initial commit GeoData ray tracer | Dan Goodliffe | 2022-01-07 |
* | Don't invoke CHECK parameters multiple times | Dan Goodliffe | 2022-01-07 |
* | GeoData::quad works in world coordinates | Dan Goodliffe | 2022-01-06 |
* | Extracting finding a surround geo quad into separate function | Dan Goodliffe | 2022-01-04 |
* | Use a test fixture suite over repeated fixture case | Dan Goodliffe | 2022-01-03 |
* | Display on what/where we clicked in the main window | Dan Goodliffe | 2022-01-03 |
* | Support for querying terrain height in GeoData | Dan Goodliffe | 2022-01-03 |
* | More complete and tested stream output support | Dan Goodliffe | 2022-01-03 |
* | Add transform_array | Dan Goodliffe | 2022-01-03 |
* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |