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| * Replace mesh generation counter with afterChange eventDan Goodliffe2025-02-10
| * Combine GeoData and Terrain class hierarchiesDan Goodliffe2025-02-09
| * Split GeoData mesh basics into a subclassDan Goodliffe2025-02-09
| * Move lots of geoData helpers into libDan Goodliffe2025-02-09
| * Initial commit setting terrain during network constructionDan Goodliffe2025-02-09
| * Big of validation on getSurfaceDan Goodliffe2025-02-09
| * Add tests which explicit count verts/edges/faces after terrain mesh modificationDan Goodliffe2025-02-09
| * Improve logging and fault detection during mesh mutationDan Goodliffe2025-02-08
| * Set height when reusing adjacent verticesDan Goodliffe2025-02-08
| * Verify an edge can be flippedDan Goodliffe2025-02-06
| * Update PointFace _face cache as required instead of erroringDan Goodliffe2025-02-06
| * Check all adjacent vertex before edges when cutting triangle strip edgeDan Goodliffe2025-02-03
| * Flip edges if better instead of splitting them when cutting triangle strip edgeDan Goodliffe2025-02-02
| * Add distance helperDan Goodliffe2025-01-21
| * Add default Q = glm::defaultp to maths functionsDan Goodliffe2025-01-06
| * Add helper for sorting sorted containers by a projectionDan Goodliffe2025-01-05
| * Add helper for merging close elements in a vectorDan Goodliffe2025-01-05
| * Include arc angle in curved terrain walkDan Goodliffe2025-01-05
| * Return surface face list from setHeightsDan Goodliffe2025-01-05
| * Helper to declare and add OpenMesh property declarativelyDan Goodliffe2025-01-05
| * Fix curve walk edge case where the curve legitimately returns to the previous...Dan Goodliffe2025-01-02
| * Return angle of intersection of arc with lineDan Goodliffe2025-01-01
| * Walk terrain along a curve - edge cases existDan Goodliffe2025-01-01
| * Add ArcSegmentDan Goodliffe2024-12-31
| * Pass lots more information during GeoData::walkDan Goodliffe2024-12-30
| * Fix naming style of getSurfaceDan Goodliffe2024-12-30
| * Update rails render for being atop a surfaceDan Goodliffe2024-12-24
| * Enable min mipmap on network textureDan Goodliffe2024-12-24
| * Fix calculations for sleeper texture coordsDan Goodliffe2024-12-24
| * Generate mipmaps if min/mag filter settings use themDan Goodliffe2024-12-24
| * Set surface from all triangles, not just the firstDan Goodliffe2024-12-23
| * Copy properties when split faces and edgesDan Goodliffe2024-12-23
| * Use correct triangle when creating surface boundary endsDan Goodliffe2024-12-23
| * Set terrain heights when creating new network linksDan Goodliffe2024-12-22
| * Expose network base width and surfaceDan Goodliffe2024-12-22
| * SetHeightOptions surface changed to defaulted pointerDan Goodliffe2024-12-22
| * Update terrain meshes as requiredDan Goodliffe2024-12-22
| * Store a generation number for GeoDataDan Goodliffe2024-12-22
| * Adjust track height to blend into terrainDan Goodliffe2024-12-21
| * Expose network link interface to define a base area of the linkDan Goodliffe2024-12-21
| * Set height when reusing vertices during setHeightsDan Goodliffe2024-12-21
| * Fix calculating radius and length of curved linksDan Goodliffe2024-12-21
| * Give UI builders an interface that can be programmatically calledDan Goodliffe2024-12-18
| * Add sanity checking logic to GeoDataDan Goodliffe2024-12-18
| * Midpoint for integral vectorsDan Goodliffe2024-12-18
| * Don't cut internal boundariesDan Goodliffe2024-12-18
| * Don't make arbitrary changes to mesh for triangle boundariesDan Goodliffe2024-12-18
| * Don't make arbitrary changes to mesh for triangle cornersDan Goodliffe2024-12-18
| * 2D vector_normal to work on any arithmeticDan Goodliffe2024-12-18
| * Reuse close edges when adding new vertices for surfaceDan Goodliffe2024-12-15