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I Like Trains
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The I Like Trains game
Dan Goodliffe
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Replace mesh generation counter with afterChange event
Dan Goodliffe
2025-02-10
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Combine GeoData and Terrain class hierarchies
Dan Goodliffe
2025-02-09
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Split GeoData mesh basics into a subclass
Dan Goodliffe
2025-02-09
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Move lots of geoData helpers into lib
Dan Goodliffe
2025-02-09
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Initial commit setting terrain during network construction
Dan Goodliffe
2025-02-09
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Big of validation on getSurface
Dan Goodliffe
2025-02-09
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Add tests which explicit count verts/edges/faces after terrain mesh modification
Dan Goodliffe
2025-02-09
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Improve logging and fault detection during mesh mutation
Dan Goodliffe
2025-02-08
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Set height when reusing adjacent vertices
Dan Goodliffe
2025-02-08
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Verify an edge can be flipped
Dan Goodliffe
2025-02-06
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Update PointFace _face cache as required instead of erroring
Dan Goodliffe
2025-02-06
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Check all adjacent vertex before edges when cutting triangle strip edge
Dan Goodliffe
2025-02-03
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Flip edges if better instead of splitting them when cutting triangle strip edge
Dan Goodliffe
2025-02-02
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Add distance helper
Dan Goodliffe
2025-01-21
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Add default Q = glm::defaultp to maths functions
Dan Goodliffe
2025-01-06
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Add helper for sorting sorted containers by a projection
Dan Goodliffe
2025-01-05
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Add helper for merging close elements in a vector
Dan Goodliffe
2025-01-05
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Include arc angle in curved terrain walk
Dan Goodliffe
2025-01-05
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Return surface face list from setHeights
Dan Goodliffe
2025-01-05
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Helper to declare and add OpenMesh property declaratively
Dan Goodliffe
2025-01-05
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Fix curve walk edge case where the curve legitimately returns to the previous...
Dan Goodliffe
2025-01-02
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Return angle of intersection of arc with line
Dan Goodliffe
2025-01-01
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Walk terrain along a curve - edge cases exist
Dan Goodliffe
2025-01-01
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Add ArcSegment
Dan Goodliffe
2024-12-31
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Pass lots more information during GeoData::walk
Dan Goodliffe
2024-12-30
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Fix naming style of getSurface
Dan Goodliffe
2024-12-30
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Update rails render for being atop a surface
Dan Goodliffe
2024-12-24
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Enable min mipmap on network texture
Dan Goodliffe
2024-12-24
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Fix calculations for sleeper texture coords
Dan Goodliffe
2024-12-24
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Generate mipmaps if min/mag filter settings use them
Dan Goodliffe
2024-12-24
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Set surface from all triangles, not just the first
Dan Goodliffe
2024-12-23
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Copy properties when split faces and edges
Dan Goodliffe
2024-12-23
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Use correct triangle when creating surface boundary ends
Dan Goodliffe
2024-12-23
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Set terrain heights when creating new network links
Dan Goodliffe
2024-12-22
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Expose network base width and surface
Dan Goodliffe
2024-12-22
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SetHeightOptions surface changed to defaulted pointer
Dan Goodliffe
2024-12-22
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Update terrain meshes as required
Dan Goodliffe
2024-12-22
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Store a generation number for GeoData
Dan Goodliffe
2024-12-22
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Adjust track height to blend into terrain
Dan Goodliffe
2024-12-21
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Expose network link interface to define a base area of the link
Dan Goodliffe
2024-12-21
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Set height when reusing vertices during setHeights
Dan Goodliffe
2024-12-21
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Fix calculating radius and length of curved links
Dan Goodliffe
2024-12-21
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Give UI builders an interface that can be programmatically called
Dan Goodliffe
2024-12-18
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Add sanity checking logic to GeoData
Dan Goodliffe
2024-12-18
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Midpoint for integral vectors
Dan Goodliffe
2024-12-18
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Don't cut internal boundaries
Dan Goodliffe
2024-12-18
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Don't make arbitrary changes to mesh for triangle boundaries
Dan Goodliffe
2024-12-18
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Don't make arbitrary changes to mesh for triangle corners
Dan Goodliffe
2024-12-18
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2D vector_normal to work on any arithmetic
Dan Goodliffe
2024-12-18
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Reuse close edges when adding new vertices for surface
Dan Goodliffe
2024-12-15
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