| Commit message (Expand) | Author | Age |
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| * | Persist vertexArrayId across multiple calls | Dan Goodliffe | 2023-04-19 |
| * | Add basic instanced shader to those which get the viewProjection configured | Dan Goodliffe | 2023-04-19 |
| * | Fix type of basic instanced shader | Dan Goodliffe | 2023-04-19 |
| * | Export mesh size and primitive type | Dan Goodliffe | 2023-04-19 |
| * | Fixup vertexAttribFunc for matrices | Dan Goodliffe | 2023-04-19 |
| * | Drop performance debug to warning and stop disabling error checking for textu... | Dan Goodliffe | 2023-04-19 |
| * | Fix location of model matrix in vertex shader | Dan Goodliffe | 2023-04-18 |
| * | Specialize vertexAttribFunc for matrices because there's an upper limit of si... | Dan Goodliffe | 2023-04-18 |
| * | Separate storing of mesh vertex/index data from configuring VAO | Dan Goodliffe | 2023-04-17 |
| * | Revamp how VertexArrayObject configures attributes and data | Dan Goodliffe | 2023-04-17 |
| * | Fix up the way spotlight shader works | Dan Goodliffe | 2023-04-17 |
| * | Assets moved to global game state | Dan Goodliffe | 2023-04-17 |
| * | Create a large test forest | Dan Goodliffe | 2023-04-17 |
| * | First cut of instance vertices and proxy | Dan Goodliffe | 2023-04-17 |
| * | Add the dynamicPoint shader for instancing | Dan Goodliffe | 2023-04-15 |
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* | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
* | Merge branch 'assimp' | Dan Goodliffe | 2023-04-14 |
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| * | Add an asset template and use it to define all the foliage assets in the plan... | Dan Goodliffe | 2023-04-14 |
| * | Remove the old .obj load, assets and supporting stuff | Dan Goodliffe | 2023-04-14 |
| * | Load all assets in red dir with asset factory | Dan Goodliffe | 2023-04-14 |
| * | Use asset factory models in test-render | Dan Goodliffe | 2023-04-14 |
| * | Handle different mapmodes in basic shader | Dan Goodliffe | 2023-04-14 |
| * | Write applicable Texture Options into texture atlas texture data | Dan Goodliffe | 2023-04-14 |
| * | Pass texture fragment mapmode to texture atlas | Dan Goodliffe | 2023-04-14 |
| * | Adjust test render view to get a closer view of our tree | Dan Goodliffe | 2023-04-14 |
| * | Configure texture fragment mapmode from material | Dan Goodliffe | 2023-04-14 |
| * | Define our own enum for texture mapmode | Dan Goodliffe | 2023-04-14 |
| * | Create texture fragments from materials | Dan Goodliffe | 2023-04-14 |
| * | Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctly | Dan Goodliffe | 2023-04-14 |
| * | Merge branch 'worker' into assimp | Dan Goodliffe | 2023-04-14 |
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| | * | Load texture images in Worker | Dan Goodliffe | 2023-04-14 |
| | * | Current thread partakes in work effort while waiting | Dan Goodliffe | 2023-04-14 |
| | * | Simplify doWork, add tests for various interface uses | Dan Goodliffe | 2023-04-14 |
| | * | New WorkItem/job/promise/future based interface | Dan Goodliffe | 2023-04-14 |
| | * | Simplify worker with jthread | Dan Goodliffe | 2023-04-14 |
| | * | Global worker instance | Dan Goodliffe | 2023-04-14 |
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| * | Externalise a neater definition of TGAHead | Dan Goodliffe | 2023-04-14 |
| * | No need to pass size around, we can get it back from the texture | Dan Goodliffe | 2023-04-14 |
| * | Extend timeout... this can be a bit slow now | Dan Goodliffe | 2023-04-14 |
| * | Have texture packer search harder for a solution, stopping at the reported te... | Dan Goodliffe | 2023-04-14 |
| * | Reduce texture size determined by packer if non-pot sizes are supported | Dan Goodliffe | 2023-04-14 |
| * | Merge branch 'materials' into assimp | Dan Goodliffe | 2023-04-13 |
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| | * | Fix typo in name SceneCPtr | Dan Goodliffe | 2023-04-13 |
| | * | Rename clear to opaque as its 1 for solid | Dan Goodliffe | 2023-04-13 |
| | * | Adjust gl_FragDepth according to texel opacity | Dan Goodliffe | 2023-04-13 |
| | * | Use texture atlas for asset factory | Dan Goodliffe | 2023-04-13 |
| | * | Add missing forward declaration | Dan Goodliffe | 2023-04-13 |
| | * | Update shaders to use material to conditionally lookup sub-texture in the atlas | Dan Goodliffe | 2023-04-13 |
| | * | Add material field to vertex and configure it in mesh | Dan Goodliffe | 2023-04-13 |
| | * | Add TextureAtlas class as an extension of Texture | Dan Goodliffe | 2023-04-13 |