| Commit message (Expand) | Author | Age |
... | |
* | Make utf8_string_view work on any contiguous collection of chars | Dan Goodliffe | 2022-08-22 |
* | Create a string_view like thing for utf8 strings | Dan Goodliffe | 2022-08-22 |
* | Enable all cppchecks, no further fixes needed | Dan Goodliffe | 2022-08-21 |
* | Fix string_view iteration | Dan Goodliffe | 2022-08-21 |
* | Fix shadowing | Dan Goodliffe | 2022-08-21 |
* | Reduce variable scope | Dan Goodliffe | 2022-08-21 |
* | Suppress redundantPointerOp cppcheck | Dan Goodliffe | 2022-08-21 |
* | Add missing includes | Dan Goodliffe | 2022-08-21 |
* | Beginnings of network editor | Dan Goodliffe | 2022-01-18 |
* | Collection::removeAll returns how many matched by type | Dan Goodliffe | 2022-01-18 |
* | We know the last param is distance now | Dan Goodliffe | 2022-01-16 |
* | Process UI layers in reverse, so it's stack like | Dan Goodliffe | 2022-01-16 |
* | Progressive constructors for RayTracer | Dan Goodliffe | 2022-01-13 |
* | Fix up includes | Dan Goodliffe | 2022-01-13 |
* | Configure cppcheck libraries | Dan Goodliffe | 2022-01-13 |
* | Ray Trace cursor clicks to terrain surface | Dan Goodliffe | 2022-01-10 |
* | Tweak ray tracer calls to account for scale | Dan Goodliffe | 2022-01-08 |
* | Have CLOG write to cerr, clog doesn't sync with Boost test output | Dan Goodliffe | 2022-01-08 |
* | Initial commit GeoData ray tracer | Dan Goodliffe | 2022-01-07 |
* | Don't invoke CHECK parameters multiple times | Dan Goodliffe | 2022-01-07 |
* | GeoData::quad works in world coordinates | Dan Goodliffe | 2022-01-06 |
* | Extracting finding a surround geo quad into separate function | Dan Goodliffe | 2022-01-04 |
* | Use a test fixture suite over repeated fixture case | Dan Goodliffe | 2022-01-03 |
* | Display on what/where we clicked in the main window | Dan Goodliffe | 2022-01-03 |
* | Support for querying terrain height in GeoData | Dan Goodliffe | 2022-01-03 |
* | More complete and tested stream output support | Dan Goodliffe | 2022-01-03 |
* | Add transform_array | Dan Goodliffe | 2022-01-03 |
* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
* | No need to pass GameState around, it has a global pointer | Dan Goodliffe | 2022-01-02 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Separate geographic data (GeoData) from its visual representation(s) (Terrain) | Dan Goodliffe | 2022-01-02 |
* | Use Cache system to persist font rendering for Text | Dan Goodliffe | 2022-01-02 |
* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 |
* | Don't forward declare Cache | Dan Goodliffe | 2022-01-01 |
* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |
* | Add glm::vec concatenation operator|| | Dan Goodliffe | 2021-12-31 |
* | Add operator-> to glRef for pointer types | Dan Goodliffe | 2021-12-31 |
* | Allow glBuffers and glVertexArrays to be moved | Dan Goodliffe | 2021-12-31 |
* | Remove unnecessary initialiser | Dan Goodliffe | 2021-12-31 |
* | Allow glRef to accept lambdas | Dan Goodliffe | 2021-12-31 |
* | Initial implementation for being able to click in the main window to select s... | Dan Goodliffe | 2021-12-28 |
* | Component position mouse click check should only match mouse button events | Dan Goodliffe | 2021-12-22 |
* | RAII for glVertex and glBuffer | Dan Goodliffe | 2021-12-22 |
* | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 |
* | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 |
* | Need a way to select the UI shader | Dan Goodliffe | 2021-12-18 |
* | Simpler testing rule | Dan Goodliffe | 2021-12-18 |
* | Profile build should be lto too | Dan Goodliffe | 2021-12-18 |
* | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 |