| Commit message (Expand) | Author | Age |
... | |
* | Merge nexts into ends | Dan Goodliffe | 2021-03-10 |
* | Create a new loop of test track | Dan Goodliffe | 2021-03-09 |
* | Please joining links midpoint height better | Dan Goodliffe | 2021-03-09 |
* | Fix paths in test cases | Dan Goodliffe | 2021-03-09 |
* | Make objectives responsible for navigation | Dan Goodliffe | 2021-03-09 |
* | Split ActivityOf<> into its own file | Dan Goodliffe | 2021-03-09 |
* | Push link based movement into Vehicle | Dan Goodliffe | 2021-03-09 |
* | Initial commit of the orders/activities system | Dan Goodliffe | 2021-03-08 |
* | Shut up cppcheck, an STL implementation of that would be stupid | Dan Goodliffe | 2021-03-08 |
* | Move TickDuration type into global scope | Dan Goodliffe | 2021-03-08 |
* | Add maxSpeed to rail vehicle class | Dan Goodliffe | 2021-03-07 |
* | Speed conversions and literals | Dan Goodliffe | 2021-03-07 |
* | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 |
* | Introduce the Train concept as a literal collection of rail vehicles | Dan Goodliffe | 2021-03-06 |
* | Give collection a virtual desctructor | Dan Goodliffe | 2021-03-06 |
* | Add a basic Doxyfile | Dan Goodliffe | 2021-03-06 |
* | Push lots of stuff into rail vehicle class | Dan Goodliffe | 2021-03-06 |
* | Introduce the rail vehicle class for the definition of the vehicle | Dan Goodliffe | 2021-03-06 |
* | Fixing manual camera scrolling, now just a matrix multiplication | Dan Goodliffe | 2021-03-05 |
* | Template rotations and add one for 2D rotation matrix | Dan Goodliffe | 2021-03-05 |
* | Test rotation funcs with a huge range of random values | Dan Goodliffe | 2021-03-04 |
* | Simplify a lot of code with sincosf | Dan Goodliffe | 2021-03-03 |
* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
* | Only calculate and bind the model transform if the shader program uses it | Dan Goodliffe | 2021-03-03 |
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
* | Our own matrix rotations | Dan Goodliffe | 2021-03-03 |
* | Add coverage variant | Dan Goodliffe | 2021-03-02 |
* | Vastly improved manual camera controller | Dan Goodliffe | 2021-02-28 |
* | Global definition of quarter_pi | Dan Goodliffe | 2021-02-28 |
* | Move utility to lib | Dan Goodliffe | 2021-02-28 |
* | Just use addLinksBetween | Dan Goodliffe | 2021-02-28 |
* | Implement joining two existing links/nodes | Dan Goodliffe | 2021-02-27 |
* | Calculate the candidate radii to join to point+direction angle pairs | Dan Goodliffe | 2021-02-27 |
* | Calculate the radius to join to point+direction vector pairs | Dan Goodliffe | 2021-02-27 |
* | find_arc_centre given vectors | Dan Goodliffe | 2021-02-27 |
* | Operator! to convert vec3 to vec2 | Dan Goodliffe | 2021-02-27 |
* | Handy log macro | Dan Goodliffe | 2021-02-27 |
* | Bump GCC version | Dan Goodliffe | 2021-02-27 |
* | As suspected, find_arc_centre could be simplfied | Dan Goodliffe | 2021-02-23 |
* | Add meandering support | Dan Goodliffe | 2021-02-22 |
* | Arc stream operator is inline, say so | Dan Goodliffe | 2021-02-22 |
* | Zoom the ISO mode follow camera out a bit | Dan Goodliffe | 2021-02-22 |
* | Enable pedantic warnings | Dan Goodliffe | 2021-02-21 |
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
* | fix.arc | Dan Goodliffe | 2021-02-21 |
* | Choose a random direction at junctions | Dan Goodliffe | 2021-02-21 |
* | Fix drawing order of rail vehicle parts | Dan Goodliffe | 2021-02-21 |
* | Fix rail vehicle height according to rail height | Dan Goodliffe | 2021-02-21 |
* | Fix inverted rail arc generation | Dan Goodliffe | 2021-02-21 |
* | Tweak rail mesh to work in junctions better | Dan Goodliffe | 2021-02-21 |