| Commit message (Expand) | Author | Age |
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| * | Add support for setting Texture options on construction | Dan Goodliffe | 2023-03-15 |
| * | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 |
| * | Add postLoad support to persistence | Dan Goodliffe | 2023-03-14 |
| * | Globally enable GLM vector swizzles | Dan Goodliffe | 2023-03-14 |
| * | Basic fragment ahader should use final colour to determine clear flag | Dan Goodliffe | 2023-03-14 |
| * | Dedupe applying style to a face | Dan Goodliffe | 2023-03-12 |
| * | Dedupe looking up the style stack for colour | Dan Goodliffe | 2023-03-12 |
| * | Support loading texture references into faces | Dan Goodliffe | 2023-03-12 |
| * | Support loading references to texture fragments | Dan Goodliffe | 2023-03-12 |
| * | Initial version of texture packer | Dan Goodliffe | 2023-03-11 |
| * | CLOG includes line number | Dan Goodliffe | 2023-03-11 |
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* | Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ... | Dan Goodliffe | 2023-03-10 |
* | Inplace operator%= for vec3/mat4 mutation | Dan Goodliffe | 2023-03-10 |
* | Mutation persists its own members | Dan Goodliffe | 2023-03-10 |
* | Merge branch 'model-factory-fixup' | Dan Goodliffe | 2023-03-09 |
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| * | Rewrite asset factory cylinder generator | Dan Goodliffe | 2023-03-09 |
| * | Make add_namedFace a thin template wrapper | Dan Goodliffe | 2023-03-09 |
| * | Refactor of asset factory to address mutation/face controller logic | Dan Goodliffe | 2023-03-09 |
| * | Hugely more detailed Brush47 model and revision to test case details | Dan Goodliffe | 2023-03-09 |
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* | Add a generic persistence perf test | Dan Goodliffe | 2023-03-05 |
* | Move persistence test objects to test library | Dan Goodliffe | 2023-03-05 |
* | Unify asset factory perf tests as it's now a combined load/create operation | Dan Goodliffe | 2023-03-05 |
* | Replace SelectionT for glm::vec with one for std::span, reimplement it as a w... | Dan Goodliffe | 2023-03-05 |
* | Merge branch 'model-factory' | Dan Goodliffe | 2023-03-05 |
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| * | Remove old hard coded asset factory test, run entirely from XML load and rend... | Dan Goodliffe | 2023-03-04 |
| * | Default RailVehicle bogie positions according to class wheelBase | Dan Goodliffe | 2023-03-04 |
| * | RailVehicleClass now renders bogie shadows as well as body | Dan Goodliffe | 2023-03-04 |
| * | DynamicPoint shadow render now supports updating the position without calling... | Dan Goodliffe | 2023-03-04 |
| * | Load length, wheelBase and maxSpeed RailVehicleClass properties from XML | Dan Goodliffe | 2023-03-04 |
| * | RailVehicleClass texture might be null | Dan Goodliffe | 2023-03-04 |
| * | Support and load factory asset directly into a RailVehicleClass instance | Dan Goodliffe | 2023-03-04 |
| * | Add Asset helpers to construct OpenGL ready meshes from Asset Factory meshes ... | Dan Goodliffe | 2023-03-04 |
| * | Split Asset into its own file | Dan Goodliffe | 2023-03-03 |
| * | Don't leak root node when parsing XML | Dan Goodliffe | 2023-03-02 |
| * | Add ParseBase | Dan Goodliffe | 2023-03-02 |
| * | Parse colour values as they're read | Dan Goodliffe | 2023-03-02 |
| * | Remove to specify if the Selection pointer type is shared or not | Dan Goodliffe | 2023-02-28 |
| * | Support for named colours in assets | Dan Goodliffe | 2023-02-27 |
| * | Load the X11 RGB colour definitions into a map | Dan Goodliffe | 2023-02-27 |
| * | operator*= can work on any iterable collection | Dan Goodliffe | 2023-02-27 |
| * | Add nodiscard to many collections helpers | Dan Goodliffe | 2023-02-27 |
| * | Add a perf test over the asset factory | Dan Goodliffe | 2023-02-27 |
| * | Colour windows of sample model | Dan Goodliffe | 2023-02-25 |
| * | Name new faces based on adjacent faces when extruding | Dan Goodliffe | 2023-02-25 |
| * | Helpers to create container instances from ranges | Dan Goodliffe | 2023-02-25 |
| * | Primitives add named faces | Dan Goodliffe | 2023-02-25 |
| * | Add face name property and wrapper to add a named face | Dan Goodliffe | 2023-02-25 |
| * | Support for recursive colouring of asset factory faces | Dan Goodliffe | 2023-02-24 |
| * | Support for model colours mixed with textures | Dan Goodliffe | 2023-02-24 |
| * | Fixed up vector operator+ element | Dan Goodliffe | 2023-02-24 |