summaryrefslogtreecommitdiff
path: root/ui
diff options
context:
space:
mode:
Diffstat (limited to 'ui')
-rw-r--r--ui/gameMainWindow.cpp8
-rw-r--r--ui/manualCameraController.cpp2
2 files changed, 5 insertions, 5 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index 6168504..c53300b 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -1,16 +1,17 @@
#include "gameMainWindow.h"
#include "editNetwork.h"
#include "gameMainSelector.h"
-#include "gfx/camera_controller.h"
#include "manualCameraController.h"
#include "modeHelper.h"
#include "toolbar.h"
#include "window.h"
#include <SDL2/SDL.h>
#include <collection.h>
+#include <game/environment.h>
#include <game/gamestate.h>
#include <game/network/rail.h>
#include <game/worldobject.h> // IWYU pragma: keep
+#include <gfx/camera_controller.h>
#include <gfx/renderable.h>
#include <glad/gl.h>
#include <glm/glm.hpp>
@@ -65,10 +66,9 @@ GameMainWindow::content(const SceneShader & shader) const
}
void
-GameMainWindow::environment(const SceneShader & s, const SceneRenderer & r) const
+GameMainWindow::environment(const SceneShader &, const SceneRenderer & r) const
{
- // default for now
- SceneProvider::environment(s, r);
+ gameState->environment->render(r, *this);
}
void
diff --git a/ui/manualCameraController.cpp b/ui/manualCameraController.cpp
index 065e1d8..53905eb 100644
--- a/ui/manualCameraController.cpp
+++ b/ui/manualCameraController.cpp
@@ -79,6 +79,6 @@ ManualCameraController::render(const UIShader &, const Position &) const
void
ManualCameraController::updateCamera(Camera * camera) const
{
- const auto forward = glm::normalize(sincosf(direction) || -sin(pitch));
+ const auto forward = glm::normalize(sincos(direction) || -sin(pitch));
camera->setView((focus || 0) - (forward * 3.F * std::pow(dist, 1.3F)), forward);
}