diff options
Diffstat (limited to 'ui')
-rw-r--r-- | ui/gameMainWindow.cpp | 8 | ||||
-rw-r--r-- | ui/manualCameraController.cpp | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 6168504..c53300b 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -1,16 +1,17 @@ #include "gameMainWindow.h" #include "editNetwork.h" #include "gameMainSelector.h" -#include "gfx/camera_controller.h" #include "manualCameraController.h" #include "modeHelper.h" #include "toolbar.h" #include "window.h" #include <SDL2/SDL.h> #include <collection.h> +#include <game/environment.h> #include <game/gamestate.h> #include <game/network/rail.h> #include <game/worldobject.h> // IWYU pragma: keep +#include <gfx/camera_controller.h> #include <gfx/renderable.h> #include <glad/gl.h> #include <glm/glm.hpp> @@ -65,10 +66,9 @@ GameMainWindow::content(const SceneShader & shader) const } void -GameMainWindow::environment(const SceneShader & s, const SceneRenderer & r) const +GameMainWindow::environment(const SceneShader &, const SceneRenderer & r) const { - // default for now - SceneProvider::environment(s, r); + gameState->environment->render(r, *this); } void diff --git a/ui/manualCameraController.cpp b/ui/manualCameraController.cpp index 065e1d8..53905eb 100644 --- a/ui/manualCameraController.cpp +++ b/ui/manualCameraController.cpp @@ -79,6 +79,6 @@ ManualCameraController::render(const UIShader &, const Position &) const void ManualCameraController::updateCamera(Camera * camera) const { - const auto forward = glm::normalize(sincosf(direction) || -sin(pitch)); + const auto forward = glm::normalize(sincos(direction) || -sin(pitch)); camera->setView((focus || 0) - (forward * 3.F * std::pow(dist, 1.3F)), forward); } |