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-rw-r--r--ui/gameMainWindow.h15
1 files changed, 6 insertions, 9 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index fcbd135..71b6314 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -3,22 +3,19 @@
#include "chronology.h"
#include "gfx/gl/sceneRenderer.h"
#include "windowContent.h"
-#include <cstddef>
class GameMainWindow : public WindowContent, SceneRenderer, public SceneProvider {
public:
- GameMainWindow(size_t w, size_t h);
- ~GameMainWindow() override;
-
- NO_MOVE(GameMainWindow);
- NO_COPY(GameMainWindow);
+ GameMainWindow(ScreenAbsCoord size);
void tick(TickDuration) override;
- void render() const override;
+ void render() override;
private:
- void content(const SceneShader &) const override;
+ bool handleInput(const SDL_Event &) override;
+
+ void content(const SceneShader &, const Frustum &) const override;
void environment(const SceneShader &, const SceneRenderer &) const override;
void lights(const SceneShader &) const override;
- void shadows(const ShadowMapper &) const override;
+ void shadows(const ShadowMapper &, const Frustum &) const override;
};