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-rw-r--r--ui/window.h88
1 files changed, 44 insertions, 44 deletions
diff --git a/ui/window.h b/ui/window.h
index cb0118a..8b7d870 100644
--- a/ui/window.h
+++ b/ui/window.h
@@ -1,44 +1,44 @@
-#pragma once
-
-#include "chronology.hpp"
-#include "collection.hpp"
-#include "gfx/gl/uiShader.h"
-#include "ptr.hpp"
-#include "uiComponent.h" // IWYU pragma: keep
-#include <SDL2/SDL.h>
-#include <cstddef>
-#include <special_members.hpp>
-#include <string>
-
-using SDL_WindowPtr = wrapped_ptrt<SDL_Window, SDL_CreateWindow, SDL_DestroyWindow>;
-using GL_Context = std::remove_pointer_t<SDL_GLContext>;
-using SDL_GLContextPtr = wrapped_ptrt<GL_Context, SDL_GL_CreateContext, SDL_GL_DeleteContext>;
-
-class Window {
-public:
- Window(size_t width, size_t height, const std::string & title, Uint32 flags);
- virtual ~Window() = default;
-
- NO_COPY(Window);
- NO_MOVE(Window);
-
- virtual void tick(TickDuration elapsed) = 0;
- void refresh() const;
- bool handleInput(const SDL_Event & e);
-
- void clear(float r, float g, float b, float a) const;
- void swapBuffers() const;
-
-protected:
- virtual void render() const;
- struct GlewInitHelper {
- GlewInitHelper();
- };
-
- const glm::ivec2 size;
- SDL_WindowPtr m_window;
- SDL_GLContextPtr glContext;
- GlewInitHelper glewinithelper;
- Collection<UIComponent> uiComponents;
- UIShader uiShader;
-};
+#pragma once
+
+#include "chronology.hpp"
+#include "collection.hpp"
+#include "gfx/gl/uiShader.h"
+#include "ptr.hpp"
+#include "uiComponent.h" // IWYU pragma: keep
+#include <SDL2/SDL.h>
+#include <cstddef>
+#include <special_members.hpp>
+#include <string>
+
+using SDL_WindowPtr = wrapped_ptrt<SDL_Window, SDL_CreateWindow, SDL_DestroyWindow>;
+using GL_Context = std::remove_pointer_t<SDL_GLContext>;
+using SDL_GLContextPtr = wrapped_ptrt<GL_Context, SDL_GL_CreateContext, SDL_GL_DeleteContext>;
+
+class Window {
+public:
+ Window(size_t width, size_t height, const std::string & title, Uint32 flags);
+ virtual ~Window() = default;
+
+ NO_COPY(Window);
+ NO_MOVE(Window);
+
+ virtual void tick(TickDuration elapsed) = 0;
+ void refresh() const;
+ bool handleInput(const SDL_Event & e);
+
+ void clear(float r, float g, float b, float a) const;
+ void swapBuffers() const;
+
+protected:
+ virtual void render() const;
+ struct GlewInitHelper {
+ GlewInitHelper();
+ };
+
+ const glm::ivec2 size;
+ SDL_WindowPtr m_window;
+ SDL_GLContextPtr glContext;
+ GlewInitHelper glewinithelper;
+ Collection<UIComponent> uiComponents;
+ UIShader uiShader;
+};