diff options
Diffstat (limited to 'ui/gameMainSelector.h')
-rw-r--r-- | ui/gameMainSelector.h | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h index e715823..8c2be4b 100644 --- a/ui/gameMainSelector.h +++ b/ui/gameMainSelector.h @@ -2,16 +2,13 @@ #include "SDL_events.h" #include "config/types.h" -#include "font.h" #include "uiComponent.h" #include "worldOverlay.h" #include <glm/glm.hpp> #include <memory> -#include <string> class SceneShader; template<typename> class Ray; -class UIShader; class Camera; class GameMainSelector : public UIComponent, public WorldOverlay { @@ -22,17 +19,17 @@ public: virtual bool click(const SDL_MouseButtonEvent &, const Ray<GlobalPosition3D> &); virtual bool move(const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &); - virtual bool handleInput(const SDL_Event &, const Position & pos); - virtual void render(const UIShader & shader, const Position & pos) const; + virtual bool handleInput(const SDL_Event &); + virtual void render(bool & open); virtual void render(const SceneShader &, const Frustum &) const; }; - GameMainSelector(const Camera * c, ScreenAbsCoord size); + GameMainSelector(const Camera * c); - void render(const UIShader & shader, const Position & pos) const override; + void render() override; void render(const SceneShader & shader, const Frustum &) const override; - bool handleInput(const SDL_Event & e, const Position &) override; + bool handleInput(const SDL_Event & e) override; void defaultClick(const Ray<GlobalPosition3D> & ray); @@ -40,6 +37,4 @@ public: private: const Camera * camera; - const Font font; - std::string clicked; }; |