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#pragma once
#include "SDL_events.h"
#include "config/types.h"
#include "uiComponent.h"
#include "worldOverlay.h"
#include <glm/glm.hpp>
#include <memory>
class SceneShader;
template<typename> class Ray;
class Camera;
class GameMainSelector : public UIComponent, public WorldOverlay {
public:
class Component {
public:
virtual ~Component() = default;
virtual bool click(const SDL_MouseButtonEvent &, const Ray<GlobalPosition3D> &);
virtual bool move(const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &);
virtual bool handleInput(const SDL_Event &);
virtual void render(bool & open);
virtual void render(const SceneShader &, const Frustum &) const;
};
GameMainSelector(const Camera * c);
void render() override;
void render(const SceneShader & shader, const Frustum &) const override;
bool handleInput(const SDL_Event & e) override;
void defaultClick(const Ray<GlobalPosition3D> & ray);
std::unique_ptr<Component> target;
private:
const Camera * camera;
};
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