diff options
Diffstat (limited to 'ui/gameMainSelector.cpp')
-rw-r--r-- | ui/gameMainSelector.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp index 5bef48d..e9642ec 100644 --- a/ui/gameMainSelector.cpp +++ b/ui/gameMainSelector.cpp @@ -4,8 +4,8 @@ #include "ui/uiComponent.h" #include <SDL2/SDL.h> #include <game/gamestate.h> -#include <game/geoData.h> #include <game/selectable.h> +#include <game/terrain.h> #include <game/worldobject.h> // IWYU pragma: keep #include <gfx/gl/camera.h> #include <optional> @@ -83,7 +83,7 @@ GameMainSelector::defaultClick(const Ray<GlobalPosition3D> & ray) const auto & ref = *selected.base()->get(); clicked = typeid(ref).name(); } - else if (const auto pos = gameState->geoData->intersectRay(ray)) { + else if (const auto pos = gameState->terrain->intersectRay(ray)) { clicked = streamed_string(*pos); } else { |