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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-24 01:28:14 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-24 01:28:14 +0000 |
commit | ef08a08617a1541d8aa1862d8bcfe049dcb57998 (patch) | |
tree | abfcb0e0146a29deead395b0a730acaf8b01dc47 /ui/gameMainSelector.cpp | |
parent | Merge branch 'terrain-deform-2' (diff) | |
parent | New hardcoded test rail network (diff) | |
download | ilt-ef08a08617a1541d8aa1862d8bcfe049dcb57998.tar.bz2 ilt-ef08a08617a1541d8aa1862d8bcfe049dcb57998.tar.xz ilt-ef08a08617a1541d8aa1862d8bcfe049dcb57998.zip |
Merge remote-tracking branch 'origin/terrain-for-networks'
Diffstat (limited to 'ui/gameMainSelector.cpp')
-rw-r--r-- | ui/gameMainSelector.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp index 5bef48d..e9642ec 100644 --- a/ui/gameMainSelector.cpp +++ b/ui/gameMainSelector.cpp @@ -4,8 +4,8 @@ #include "ui/uiComponent.h" #include <SDL2/SDL.h> #include <game/gamestate.h> -#include <game/geoData.h> #include <game/selectable.h> +#include <game/terrain.h> #include <game/worldobject.h> // IWYU pragma: keep #include <gfx/gl/camera.h> #include <optional> @@ -83,7 +83,7 @@ GameMainSelector::defaultClick(const Ray<GlobalPosition3D> & ray) const auto & ref = *selected.base()->get(); clicked = typeid(ref).name(); } - else if (const auto pos = gameState->geoData->intersectRay(ray)) { + else if (const auto pos = gameState->terrain->intersectRay(ray)) { clicked = streamed_string(*pos); } else { |