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-rw-r--r--test/test-assetFactory.cpp2
-rw-r--r--test/test-render.cpp8
2 files changed, 8 insertions, 2 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index 90fae9b..b1cd822 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -51,7 +51,7 @@ namespace {
void
lights(const SceneShader & shader) const override
{
- objects.apply(&Renderable::lights, shader);
+ Renderable::lights(shader);
}
void
diff --git a/test/test-render.cpp b/test/test-render.cpp
index b21f440..688275c 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -1,3 +1,4 @@
+#include "game/scenary/light.h"
#define BOOST_TEST_MODULE test_render
#include "testHelpers.h"
@@ -65,6 +66,10 @@ namespace {
}
rail->addLinksBetween({42000, 50000, 1000}, {65000, 50000, 1000});
rail->addLinksBetween({65000, 50000, 1000}, {75000, 45000, 2000});
+ gameState->world.create<Light>(gameState->assets.at("old-lamp").dynamicCast<Illuminator>(),
+ Location {.pos = {25000, 52000, 1}, .rot = {}});
+ gameState->world.create<Light>(gameState->assets.at("r-light").dynamicCast<Illuminator>(),
+ Location {.pos = {20000, 57000, 1}, .rot = {}});
}
void
@@ -94,8 +99,9 @@ namespace {
}
void
- lights(const SceneShader &) const override
+ lights(const SceneShader & shader) const override
{
+ Renderable::lights(shader);
}
void