summaryrefslogtreecommitdiff
path: root/test
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2026-04-01 20:21:23 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-04-01 20:21:23 +0100
commit30fcb8bce7b60b6754a0d35f2f15b627d0fba4cb (patch)
tree7e782f51affa8a2a40cf47e6ba69335a1289b2be /test
parentFix VertexArrayConfigurator with derived classes (diff)
downloadilt-30fcb8bce7b60b6754a0d35f2f15b627d0fba4cb.tar.bz2
ilt-30fcb8bce7b60b6754a0d35f2f15b627d0fba4cb.tar.xz
ilt-30fcb8bce7b60b6754a0d35f2f15b627d0fba4cb.zip
Have Renderable manage all instance lights
Spot and point lights now existing in Renderable, the vertex data contains the owning parent object's index in CommonLocationData, the render step is just a single draw call.
Diffstat (limited to 'test')
-rw-r--r--test/test-assetFactory.cpp2
-rw-r--r--test/test-render.cpp8
2 files changed, 8 insertions, 2 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index 90fae9b..b1cd822 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -51,7 +51,7 @@ namespace {
void
lights(const SceneShader & shader) const override
{
- objects.apply(&Renderable::lights, shader);
+ Renderable::lights(shader);
}
void
diff --git a/test/test-render.cpp b/test/test-render.cpp
index b21f440..688275c 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -1,3 +1,4 @@
+#include "game/scenary/light.h"
#define BOOST_TEST_MODULE test_render
#include "testHelpers.h"
@@ -65,6 +66,10 @@ namespace {
}
rail->addLinksBetween({42000, 50000, 1000}, {65000, 50000, 1000});
rail->addLinksBetween({65000, 50000, 1000}, {75000, 45000, 2000});
+ gameState->world.create<Light>(gameState->assets.at("old-lamp").dynamicCast<Illuminator>(),
+ Location {.pos = {25000, 52000, 1}, .rot = {}});
+ gameState->world.create<Light>(gameState->assets.at("r-light").dynamicCast<Illuminator>(),
+ Location {.pos = {20000, 57000, 1}, .rot = {}});
}
void
@@ -94,8 +99,9 @@ namespace {
}
void
- lights(const SceneShader &) const override
+ lights(const SceneShader & shader) const override
{
+ Renderable::lights(shader);
}
void