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-rw-r--r--lib/triangle.h156
1 files changed, 156 insertions, 0 deletions
diff --git a/lib/triangle.h b/lib/triangle.h
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+++ b/lib/triangle.h
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+#pragma once
+
+#include "config/types.h"
+#include "maths.h"
+#include <glm/glm.hpp>
+
+template<glm::length_t Dim, Arithmetic T, glm::qualifier Q = glm::defaultp>
+struct Triangle : public glm::vec<3, glm::vec<Dim, T, Q>> {
+ using Point = glm::vec<Dim, T, Q>;
+ using Base = glm::vec<3, glm::vec<Dim, T, Q>>;
+ using Base::Base;
+
+ [[nodiscard]] constexpr Point
+ operator*(BaryPosition bari) const
+ {
+ return p(0) + (sideDifference(1) * bari.x) + (sideDifference(2) * bari.y);
+ }
+
+ [[nodiscard]] constexpr Point
+ centroid() const
+ {
+ return [this]<glm::length_t... Axis>(std::integer_sequence<glm::length_t, Axis...>) {
+ return Point {(p(0)[Axis] + p(1)[Axis] + p(2)[Axis]) / 3 ...};
+ }(std::make_integer_sequence<glm::length_t, Dim>());
+ }
+
+ [[nodiscard]] constexpr auto
+ area() const
+ requires(Dim == 3)
+ {
+ return glm::length(crossProduct(sideDifference(1), sideDifference(2))) / T {2};
+ }
+
+ [[nodiscard]] constexpr auto
+ area() const
+ requires(Dim == 2)
+ {
+ return std::abs((sideDifference(1).x * sideDifference(2).y) - (sideDifference(2).x * sideDifference(1).y)) / 2;
+ }
+
+ [[nodiscard]] constexpr Normal3D
+ normal() const
+ requires(Dim == 3)
+ {
+ return crossProduct(sideDifference(1), sideDifference(2));
+ }
+
+ [[nodiscard]] constexpr auto
+ height()
+ {
+ return (area() * 2) / ::distance(p(0), p(1));
+ }
+
+ [[nodiscard]] constexpr Normal3D
+ nnormal() const
+ requires(Dim == 3)
+ {
+ return glm::normalize(normal());
+ }
+
+ [[nodiscard]] constexpr auto
+ sideDifference(glm::length_t side) const
+ {
+ return difference(p(side), p(0));
+ }
+
+ [[nodiscard]] constexpr auto
+ calcSideDifference(glm::length_t side) const
+ {
+ return calcDifference(p(side), p(0));
+ }
+
+ [[nodiscard]] constexpr auto
+ angle(glm::length_t corner) const
+ {
+ return Arc {P(corner), P(corner + 2), P(corner + 1)}.length();
+ }
+
+ template<glm::length_t D = Dim>
+ [[nodiscard]] constexpr auto
+ angleAt(const glm::vec<D, T, Q> pos) const
+ requires(D <= Dim)
+ {
+ for (glm::length_t i {}; i < 3; ++i) {
+ if (glm::vec<D, T, Q> {p(i)} == pos) {
+ return angle(i);
+ }
+ }
+ return 0.F;
+ }
+
+ [[nodiscard]] constexpr auto
+ isUp() const
+ {
+ const auto edgeAB = sideDifference(1);
+ const auto edgeAC = sideDifference(2);
+ return edgeAB.x * edgeAC.y >= edgeAB.y * edgeAC.x;
+ }
+
+ [[nodiscard]] constexpr auto
+ p(const glm::length_t idx) const
+ {
+ return Base::operator[](idx);
+ }
+
+ [[nodiscard]] constexpr auto
+ P(const glm::length_t idx) const
+ {
+ return Base::operator[](idx % 3);
+ }
+
+ [[nodiscard]] constexpr Point *
+ begin()
+ {
+ return &(Base::x);
+ }
+
+ [[nodiscard]] constexpr const Point *
+ begin() const
+ {
+ return &(Base::x);
+ }
+
+ [[nodiscard]] constexpr Point *
+ end()
+ {
+ return begin() + 3;
+ }
+
+ [[nodiscard]] constexpr const Point *
+ end() const
+ {
+ return begin() + 3;
+ }
+
+ [[nodiscard]]
+ constexpr auto
+ positionOnPlane(const glm::vec<2, T, Q> coord2d) const
+ requires(Dim == 3)
+ {
+ const auto edgeCrossProduct = crossProduct(calcSideDifference(1), calcSideDifference(2));
+ return coord2d
+ || static_cast<T>(
+ ((edgeCrossProduct.x * p(0).x) + (edgeCrossProduct.y * p(0).y) + (edgeCrossProduct.z * p(0).z)
+ - (edgeCrossProduct.x * coord2d.x) - (edgeCrossProduct.y * coord2d.y))
+ / edgeCrossProduct.z);
+ }
+
+ [[nodiscard]]
+ constexpr bool
+ containsPoint(const GlobalPosition2D coord) const
+ {
+ return pointLeftOfOrOnLine(coord, p(0), p(1)) && pointLeftOfOrOnLine(coord, p(1), p(2))
+ && pointLeftOfOrOnLine(coord, p(2), p(0));
+ }
+};