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authorDan Goodliffe <dan@randomdan.homeip.net>2024-12-01 18:16:04 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-12-01 18:16:04 +0000
commit089c0ebe576b8cbb018d2171e01a89c7a03f5684 (patch)
tree43c975ef33f75f0833f46ce09d7a2d6a60d8d398 /lib/triangle.h
parentThrow if input stream not in good state reading JSON (diff)
parentMove GeoData::Triangle to global lib (diff)
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Merge branch 'terrain-deform-2'HEADmain
Diffstat (limited to 'lib/triangle.h')
-rw-r--r--lib/triangle.h108
1 files changed, 108 insertions, 0 deletions
diff --git a/lib/triangle.h b/lib/triangle.h
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+++ b/lib/triangle.h
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+#pragma once
+
+#include "config/types.h"
+#include "maths.h"
+#include <glm/glm.hpp>
+
+template<glm::length_t Dim, Arithmetic T, glm::qualifier Q = glm::defaultp>
+struct Triangle : public glm::vec<3, glm::vec<Dim, T, Q>> {
+ using Point = glm::vec<Dim, T, Q>;
+ using Base = glm::vec<3, glm::vec<Dim, T, Q>>;
+ using Base::Base;
+
+ [[nodiscard]] constexpr Point
+ operator*(BaryPosition bari) const
+ {
+ return p(0) + (sideDifference(1) * bari.x) + (sideDifference(2) * bari.y);
+ }
+
+ [[nodiscard]] constexpr Point
+ centroid() const
+ {
+ return [this]<glm::length_t... Axis>(std::integer_sequence<glm::length_t, Axis...>) {
+ return Point {(p(0)[Axis] + p(1)[Axis] + p(2)[Axis]) / 3 ...};
+ }(std::make_integer_sequence<glm::length_t, Dim>());
+ }
+
+ [[nodiscard]] constexpr auto
+ area() const
+ requires(Dim == 3)
+ {
+ return glm::length(crossProduct(sideDifference(1), sideDifference(2))) / T {2};
+ }
+
+ [[nodiscard]] constexpr Normal3D
+ normal() const
+ requires(Dim == 3)
+ {
+ return crossProduct(sideDifference(1), sideDifference(2));
+ }
+
+ [[nodiscard]] constexpr Normal3D
+ nnormal() const
+ requires(Dim == 3)
+ {
+ return glm::normalize(normal());
+ }
+
+ [[nodiscard]] constexpr auto
+ sideDifference(glm::length_t side) const
+ {
+ return difference(p(side), p(0));
+ }
+
+ [[nodiscard]] constexpr auto
+ angle(glm::length_t corner) const
+ {
+ return Arc {P(corner), P(corner + 2), P(corner + 1)}.length();
+ }
+
+ template<glm::length_t D = Dim>
+ [[nodiscard]] constexpr auto
+ angleAt(const glm::vec<D, T, Q> pos) const
+ requires(D <= Dim)
+ {
+ for (glm::length_t i {}; i < 3; ++i) {
+ if (glm::vec<D, T, Q> {p(i)} == pos) {
+ return angle(i);
+ }
+ }
+ return 0.F;
+ }
+
+ [[nodiscard]] constexpr auto
+ p(const glm::length_t idx) const
+ {
+ return Base::operator[](idx);
+ }
+
+ [[nodiscard]] constexpr auto
+ P(const glm::length_t idx) const
+ {
+ return Base::operator[](idx % 3);
+ }
+
+ [[nodiscard]] constexpr Point *
+ begin()
+ {
+ return &(Base::x);
+ }
+
+ [[nodiscard]] constexpr const Point *
+ begin() const
+ {
+ return &(Base::x);
+ }
+
+ [[nodiscard]] constexpr Point *
+ end()
+ {
+ return begin() + 3;
+ }
+
+ [[nodiscard]] constexpr const Point *
+ end() const
+ {
+ return begin() + 3;
+ }
+};