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-rw-r--r--gfx/gl/sceneShader.cpp6
-rw-r--r--gfx/gl/sceneShader.h4
2 files changed, 5 insertions, 5 deletions
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp
index bec6553..b20b1db 100644
--- a/gfx/gl/sceneShader.cpp
+++ b/gfx/gl/sceneShader.cpp
@@ -17,15 +17,15 @@ SceneShader::SceneShader() :
}
void
-SceneShader::setView(glm::mat4 proj) const
+SceneShader::setViewProjection(const glm::mat4 & viewProjection) const
{
for (const auto & prog : std::array<const SceneProgram *, 4> {&basic, &water, &landmass, &absolute}) {
- prog->setView(proj);
+ prog->setViewProjection(viewProjection);
}
}
void
-SceneShader::SceneProgram::setView(const glm::mat4 & viewProjection) const
+SceneShader::SceneProgram::setViewProjection(const glm::mat4 & viewProjection) const
{
glUseProgram(*this);
glUniformMatrix4fv(viewProjectionLoc, 1, GL_FALSE, glm::value_ptr(viewProjection));
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h
index 2951e85..8094e0a 100644
--- a/gfx/gl/sceneShader.h
+++ b/gfx/gl/sceneShader.h
@@ -12,7 +12,7 @@ class SceneShader {
{
}
- void setView(const glm::mat4 &) const;
+ void setViewProjection(const glm::mat4 &) const;
private:
RequiredUniformLocation viewProjectionLoc;
@@ -51,5 +51,5 @@ public:
WaterProgram water;
AbsolutePosProgram landmass, absolute;
- void setView(glm::mat4 proj) const;
+ void setViewProjection(const glm::mat4 & viewProjection) const;
};