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-rw-r--r--gfx/camera_controller.h8
-rw-r--r--gfx/followCameraController.h3
-rw-r--r--gfx/gl/glSource.cpp2
-rw-r--r--gfx/gl/glSource.h1
-rw-r--r--gfx/gl/shader.cpp3
-rw-r--r--gfx/gl/shader.h2
-rw-r--r--gfx/gl/uiShader.cpp4
-rw-r--r--gfx/gl/uiShader.h3
-rw-r--r--gfx/inputHandler.h18
-rw-r--r--gfx/manualCameraController.cpp67
-rw-r--r--gfx/manualCameraController.h29
-rw-r--r--gfx/window.cpp32
-rw-r--r--gfx/window.h29
13 files changed, 15 insertions, 186 deletions
diff --git a/gfx/camera_controller.h b/gfx/camera_controller.h
index 926c93b..e6fc16d 100644
--- a/gfx/camera_controller.h
+++ b/gfx/camera_controller.h
@@ -1,12 +1,16 @@
#ifndef CAMERA_CONTROLLER_H
#define CAMERA_CONTROLLER_H
-#include <game/worldobject.h>
+#include <special_members.hpp>
class Camera;
-class CameraController : public WorldObject {
+class CameraController {
public:
+ CameraController() = default;
+ virtual ~CameraController() = default;
+ DEFAULT_MOVE_COPY(CameraController);
+
virtual void updateCamera(Camera *) const = 0;
};
diff --git a/gfx/followCameraController.h b/gfx/followCameraController.h
index ef2000d..cfe70c2 100644
--- a/gfx/followCameraController.h
+++ b/gfx/followCameraController.h
@@ -1,7 +1,6 @@
#ifndef FOLLOW_CAMERA_CONTROLLER_H
#define FOLLOW_CAMERA_CONTROLLER_H
-#include "game/worldobject.h"
#include <game/vehicles/vehicle.h>
#include <gfx/camera_controller.h>
@@ -12,8 +11,6 @@ public:
enum class Mode { Pan, Ride, ISO };
explicit FollowCameraController(VehicleWPtr, Mode = Mode::Pan);
- void tick(TickDuration) override { }
-
void updateCamera(Camera * camera) const override;
private:
diff --git a/gfx/gl/glSource.cpp b/gfx/gl/glSource.cpp
index 13686ae..49773d0 100644
--- a/gfx/gl/glSource.cpp
+++ b/gfx/gl/glSource.cpp
@@ -1,5 +1,7 @@
#include "glSource.h"
#include <array>
+#include <stdexcept>
+#include <string>
GLsource::ShaderRef
GLsource::compile() const
diff --git a/gfx/gl/glSource.h b/gfx/gl/glSource.h
index 53c221b..e44c5a2 100644
--- a/gfx/gl/glSource.h
+++ b/gfx/gl/glSource.h
@@ -3,6 +3,7 @@
#include <GL/glew.h>
#include <glRef.hpp>
+#include <string_view>
struct GLsource {
using ShaderRef = glRef<GLuint, __glewCreateShader, __glewDeleteShader>;
diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp
index 03e7899..a196e07 100644
--- a/gfx/gl/shader.cpp
+++ b/gfx/gl/shader.cpp
@@ -2,6 +2,7 @@
#include "gfx/gl/glSource.h"
#include <array>
#include <cstddef>
+#include <gfx/gl/programHandle.h>
#include <gfx/gl/shaders/fs-basicShader.h>
#include <gfx/gl/shaders/fs-landmassShader.h>
#include <gfx/gl/shaders/fs-waterShader.h>
@@ -13,8 +14,6 @@
#include <glm/gtx/transform.hpp>
#include <location.hpp>
#include <maths.h>
-#include <stdexcept>
-#include <string>
Shader::ProgramHandle::ProgramHandle(GLuint vs, GLuint fs) : ProgramHandleBase {vs, fs}
{
diff --git a/gfx/gl/shader.h b/gfx/gl/shader.h
index 249b2f4..7df7a07 100644
--- a/gfx/gl/shader.h
+++ b/gfx/gl/shader.h
@@ -4,9 +4,7 @@
#include "programHandle.h"
#include <GL/glew.h>
#include <array>
-#include <glRef.hpp>
#include <glm/glm.hpp>
-#include <string_view>
class Location;
diff --git a/gfx/gl/uiShader.cpp b/gfx/gl/uiShader.cpp
index 2fbb0d4..b3fee14 100644
--- a/gfx/gl/uiShader.cpp
+++ b/gfx/gl/uiShader.cpp
@@ -1,8 +1,10 @@
#include "uiShader.h"
+#include <gfx/gl/glSource.h>
+#include <gfx/gl/programHandle.h>
#include <gfx/gl/shaders/fs-uiShader.h>
#include <gfx/gl/shaders/vs-uiShader.h>
+#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
-#include <glm/gtx/transform.hpp>
UIShader::UIShader(size_t width, size_t height) : program {uiShader_vs.compile(), uiShader_fs.compile()}
{
diff --git a/gfx/gl/uiShader.h b/gfx/gl/uiShader.h
index ff0e96d..b251136 100644
--- a/gfx/gl/uiShader.h
+++ b/gfx/gl/uiShader.h
@@ -2,7 +2,8 @@
#define UISHADER_H
#include "programHandle.h"
-#include <cstdint>
+#include <GL/glew.h>
+#include <cstddef>
class UIShader {
public:
diff --git a/gfx/inputHandler.h b/gfx/inputHandler.h
deleted file mode 100644
index 5b426c7..0000000
--- a/gfx/inputHandler.h
+++ /dev/null
@@ -1,18 +0,0 @@
-#ifndef INPUT_HANDLER_H
-#define INPUT_HANDLER_H
-
-#include <special_members.hpp>
-
-union SDL_Event;
-
-class InputHandler {
-public:
- InputHandler() = default;
- virtual ~InputHandler() = default;
-
- DEFAULT_MOVE_COPY(InputHandler);
-
- virtual bool handleInput(SDL_Event &) = 0;
-};
-
-#endif
diff --git a/gfx/manualCameraController.cpp b/gfx/manualCameraController.cpp
deleted file mode 100644
index cacf6ac..0000000
--- a/gfx/manualCameraController.cpp
+++ /dev/null
@@ -1,67 +0,0 @@
-#include "manualCameraController.h"
-#include <algorithm>
-#include <cmath>
-#include <gfx/gl/camera.h>
-#include <maths.h>
-
-bool
-ManualCameraController::handleInput(SDL_Event & e)
-{
- switch (e.type) {
- case SDL_KEYDOWN:
- switch (e.key.keysym.sym) {
- case SDLK_LCTRL:
- case SDLK_RCTRL:
- ctrl = true;
- return true;
- }
- break;
- case SDL_KEYUP:
- switch (e.key.keysym.sym) {
- case SDLK_LCTRL:
- case SDLK_RCTRL:
- ctrl = false;
- return true;
- }
- break;
- case SDL_MOUSEBUTTONDOWN:
- switch (e.button.button) {
- case SDL_BUTTON_RIGHT:
- SDL_SetRelativeMouseMode(SDL_TRUE);
- mrb = true;
- return true;
- }
- break;
- case SDL_MOUSEBUTTONUP:
- switch (e.button.button) {
- case SDL_BUTTON_RIGHT:
- SDL_SetRelativeMouseMode(SDL_FALSE);
- mrb = false;
- return true;
- }
- break;
- case SDL_MOUSEMOTION:
- if (mrb) {
- if (ctrl) {
- direction -= 0.01F * static_cast<float>(e.motion.xrel);
- pitch = std::clamp(pitch - 0.01F * static_cast<float>(e.motion.yrel), 0.1F, half_pi);
- }
- else {
- focus += rotate_flat(-direction) * glm::vec2 {-e.motion.xrel, e.motion.yrel};
- }
- }
- return true;
- case SDL_MOUSEWHEEL:
- dist = std::clamp(dist - static_cast<float>(e.wheel.y) * 4.F, 5.F, 200.F);
- break;
- }
- return false;
-}
-
-void
-ManualCameraController::updateCamera(Camera * camera) const
-{
- camera->forward = glm::normalize(sincosf(direction) ^ -sin(pitch));
- camera->pos = !focus + up * 3.F - (camera->forward * std::pow(dist, 1.3F));
- camera->up = up;
-}
diff --git a/gfx/manualCameraController.h b/gfx/manualCameraController.h
deleted file mode 100644
index f2141a4..0000000
--- a/gfx/manualCameraController.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#ifndef MANUAL_CAMERA_CONTROLLER_H
-#define MANUAL_CAMERA_CONTROLLER_H
-
-#include "game/worldobject.h"
-#include "inputHandler.h"
-#include <SDL2/SDL.h>
-#include <gfx/camera_controller.h>
-#include <glm/glm.hpp>
-#include <maths.h>
-
-class Camera;
-
-class ManualCameraController : public CameraController, public InputHandler {
-public:
- explicit ManualCameraController(glm::vec2 f) : focus {f} { }
-
- bool handleInput(SDL_Event & e) override;
-
- void tick(TickDuration) override { }
-
- void updateCamera(Camera * camera) const override;
-
-private:
- bool ctrl {false}, mrb {false};
- glm::vec2 focus;
- float direction {quarter_pi};
- float dist {40}, pitch {quarter_pi};
-};
-#endif
diff --git a/gfx/window.cpp b/gfx/window.cpp
deleted file mode 100644
index dd300a7..0000000
--- a/gfx/window.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-#include "window.h"
-#include <GL/glew.h>
-#include <stdexcept>
-
-Window::Window(int width, int height, const std::string & title) :
- m_window {title.c_str(), static_cast<int>(SDL_WINDOWPOS_CENTERED), static_cast<int>(SDL_WINDOWPOS_CENTERED), width,
- height, static_cast<Uint32>(SDL_WINDOW_OPENGL)},
- m_glContext {m_window}
-{
- if (glewInit() != GLEW_OK) {
- throw std::runtime_error {"Glew failed to initialize!"};
- }
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-}
-
-void
-Window::Clear(float r, float g, float b, float a) const
-{
- glClearColor(r, g, b, a);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-}
-
-void
-Window::SwapBuffers() const
-{
- SDL_GL_SwapWindow(m_window);
-}
diff --git a/gfx/window.h b/gfx/window.h
deleted file mode 100644
index 252ccaa..0000000
--- a/gfx/window.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#ifndef DISPLAY_INCLUDED_H
-#define DISPLAY_INCLUDED_H
-
-#include "ptr.hpp"
-#include <SDL2/SDL.h>
-#include <special_members.hpp>
-#include <string>
-#include <type_traits>
-
-class Window {
-public:
- Window(int width, int height, const std::string & title);
- ~Window() = default;
-
- NO_COPY(Window);
- NO_MOVE(Window);
-
- void Clear(float r, float g, float b, float a) const;
- void SwapBuffers() const;
-
-private:
- using GL_Context = std::remove_pointer_t<SDL_GLContext>;
- using SDL_WindowPtr = wrapped_ptrt<SDL_Window, SDL_CreateWindow, SDL_DestroyWindow>;
- using SDL_GLContextPtr = wrapped_ptrt<GL_Context, SDL_GL_CreateContext, SDL_GL_DeleteContext>;
- SDL_WindowPtr m_window;
- SDL_GLContextPtr m_glContext;
-};
-
-#endif