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-rw-r--r--gfx/models/mesh.cpp19
1 files changed, 12 insertions, 7 deletions
diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp
index 2eae160..6a53f52 100644
--- a/gfx/models/mesh.cpp
+++ b/gfx/models/mesh.cpp
@@ -1,7 +1,8 @@
#include "mesh.h"
-MeshBase::MeshBase(GLsizei m_numIndices, GLenum mode, const std::vector<RelativePosition3D> & positions) :
- m_numIndices {m_numIndices}, mode {mode}, dimensions {positions}
+MeshBase::MeshBase(
+ GLsizei m_numIndices, GLenum mode, const std::vector<RelativePosition3D> & positions, GLsizei vertexStride) :
+ vertexStride {vertexStride}, numIndices {m_numIndices}, mode {mode}, dimensions {positions}
{
}
@@ -29,21 +30,25 @@ MeshBase::Dimensions::extents(const std::span<const RelativePosition3D> position
}
void
-MeshBase::Draw() const
+MeshBase::draw() const
{
- glBindVertexArray(m_vertexArrayObject);
+ glBindVertexArray(*vertexArrayObject);
+ glVertexArrayVertexBuffer(*vertexArrayObject, 0, vertexArrayBuffers[0], 0, vertexStride);
+ glVertexArrayElementBuffer(*vertexArrayObject, vertexArrayBuffers[1]);
- glDrawElements(mode, m_numIndices, GL_UNSIGNED_INT, nullptr);
+ glDrawElements(mode, numIndices, GL_UNSIGNED_INT, nullptr);
glBindVertexArray(0);
}
void
-MeshBase::DrawInstanced(GLuint vao, GLsizei count, GLuint base) const
+MeshBase::drawInstanced(GLuint vao, GLsizei count, GLuint base) const
{
glBindVertexArray(vao);
+ glVertexArrayVertexBuffer(vao, 0, vertexArrayBuffers[0], 0, vertexStride);
+ glVertexArrayElementBuffer(vao, vertexArrayBuffers[1]);
- glDrawElementsInstancedBaseInstance(mode, m_numIndices, GL_UNSIGNED_INT, nullptr, count, base);
+ glDrawElementsInstancedBaseInstance(mode, numIndices, GL_UNSIGNED_INT, nullptr, count, base);
glBindVertexArray(0);
}