diff options
Diffstat (limited to 'gfx/gl')
-rw-r--r-- | gfx/gl/sceneProvider.cpp | 9 | ||||
-rw-r--r-- | gfx/gl/sceneProvider.h | 12 | ||||
-rw-r--r-- | gfx/gl/sceneRenderer.cpp | 7 | ||||
-rw-r--r-- | gfx/gl/sceneRenderer.h | 17 |
4 files changed, 26 insertions, 19 deletions
diff --git a/gfx/gl/sceneProvider.cpp b/gfx/gl/sceneProvider.cpp new file mode 100644 index 0000000..d73ac3c --- /dev/null +++ b/gfx/gl/sceneProvider.cpp @@ -0,0 +1,9 @@ +#include "sceneProvider.h" +#include "sceneRenderer.h" + +void +SceneProvider::environment(const SceneShader &, const SceneRenderer & renderer) const +{ + renderer.setAmbientLight({0.5F, 0.5F, 0.5F}); + renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {1, 0, -1}); +} diff --git a/gfx/gl/sceneProvider.h b/gfx/gl/sceneProvider.h new file mode 100644 index 0000000..a966f9c --- /dev/null +++ b/gfx/gl/sceneProvider.h @@ -0,0 +1,12 @@ +#pragma once + +class SceneRenderer; +class SceneShader; + +class SceneProvider { +public: + virtual ~SceneProvider() = default; + virtual void content(const SceneShader &) const = 0; + virtual void environment(const SceneShader &, const SceneRenderer &) const; + virtual void lights(const SceneShader &) const = 0; +}; diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index a97387e..a06a163 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -131,10 +131,3 @@ SceneRenderer::DirectionalLightProgram::setDirectionalLight(const glm::vec3 & c, const auto nd = glm::normalize(d); glUniform3fv(directionLoc, 1, glm::value_ptr(nd)); } - -void -SceneRenderer::SceneProvider::environment(const SceneShader &, const SceneRenderer & renderer) const -{ - renderer.setAmbientLight({0.5F, 0.5F, 0.5F}); - renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {1, 0, -1}); -} diff --git a/gfx/gl/sceneRenderer.h b/gfx/gl/sceneRenderer.h index f40b894..736b15a 100644 --- a/gfx/gl/sceneRenderer.h +++ b/gfx/gl/sceneRenderer.h @@ -1,22 +1,15 @@ #pragma once -#include "gfx/gl/camera.h" -#include "gfx/gl/program.h" -#include "gfx/gl/sceneShader.h" -#include "lib/glArrays.h" +#include "camera.h" +#include "glArrays.h" +#include "program.h" +#include "sceneProvider.h" +#include "sceneShader.h" #include <functional> #include <glm/fwd.hpp> class SceneRenderer { public: - class SceneProvider { - public: - virtual ~SceneProvider() = default; - virtual void content(const SceneShader &) const = 0; - virtual void environment(const SceneShader &, const SceneRenderer &) const; - virtual void lights(const SceneShader &) const = 0; - }; - explicit SceneRenderer(glm::ivec2 size, GLuint output); void render(const SceneProvider &) const; |