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-rw-r--r--gfx/gl/shaders/waterShader.fs17
1 files changed, 0 insertions, 17 deletions
diff --git a/gfx/gl/shaders/waterShader.fs b/gfx/gl/shaders/waterShader.fs
deleted file mode 100644
index 5936da4..0000000
--- a/gfx/gl/shaders/waterShader.fs
+++ /dev/null
@@ -1,17 +0,0 @@
-#version 330 core
-#extension GL_ARB_shading_language_420pack : enable
-
-include(`materialInterface.glsl')
-include(`geometryOut.glsl')
-
-uniform sampler2D texture0;
-uniform vec3 waves;
-
-void
-main()
-{
- gPosition = vec4(FragPos, 1);
- gNormal = vec4(Normal, 1);
- gAlbedoSpec = texture(texture0, TexCoords);
- gAlbedoSpec.a *= clamp(-FragPos.z * .7, .1, 1.0);
-}