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-rw-r--r--gfx/gl/shaders/lightingShader.fs18
1 files changed, 0 insertions, 18 deletions
diff --git a/gfx/gl/shaders/lightingShader.fs b/gfx/gl/shaders/lightingShader.fs
deleted file mode 100644
index 4646b75..0000000
--- a/gfx/gl/shaders/lightingShader.fs
+++ /dev/null
@@ -1,18 +0,0 @@
-#version 330 core
-#extension GL_ARB_shading_language_420pack : enable
-
-out vec3 FragColor;
-
-in vec2 TexCoords;
-
-layout(binding = 2) uniform sampler2D gAlbedoSpec;
-layout(binding = 3) uniform sampler2D gIllumination;
-
-void
-main()
-{
- const vec3 Albedo = texture(gAlbedoSpec, TexCoords).rgb;
- const vec3 Illumination = texture(gIllumination, TexCoords).rgb;
-
- FragColor = Albedo * Illumination;
-}