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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:08:20 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:08:20 +0100
commit48ec3a869029bad34773516df193519a4fe9103a (patch)
tree9539b9a849a2bf5dbb7c407b754d7fae2fcbcfd7 /gfx/gl/shaders/lightingShader.fs
parentMerge branch 'assimp' (diff)
downloadilt-48ec3a869029bad34773516df193519a4fe9103a.tar.bz2
ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.xz
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Rename lots of shader files
Names and paths still not perfect, but better and the weird name missuse is gone
Diffstat (limited to 'gfx/gl/shaders/lightingShader.fs')
-rw-r--r--gfx/gl/shaders/lightingShader.fs18
1 files changed, 0 insertions, 18 deletions
diff --git a/gfx/gl/shaders/lightingShader.fs b/gfx/gl/shaders/lightingShader.fs
deleted file mode 100644
index 4646b75..0000000
--- a/gfx/gl/shaders/lightingShader.fs
+++ /dev/null
@@ -1,18 +0,0 @@
-#version 330 core
-#extension GL_ARB_shading_language_420pack : enable
-
-out vec3 FragColor;
-
-in vec2 TexCoords;
-
-layout(binding = 2) uniform sampler2D gAlbedoSpec;
-layout(binding = 3) uniform sampler2D gIllumination;
-
-void
-main()
-{
- const vec3 Albedo = texture(gAlbedoSpec, TexCoords).rgb;
- const vec3 Illumination = texture(gIllumination, TexCoords).rgb;
-
- FragColor = Albedo * Illumination;
-}