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-rw-r--r--game/scenary/foliage.cpp21
-rw-r--r--game/scenary/foliage.h12
-rw-r--r--game/scenary/illuminator.cpp11
-rw-r--r--game/scenary/illuminator.h7
-rw-r--r--game/scenary/light.cpp3
-rw-r--r--game/scenary/light.h2
-rw-r--r--game/scenary/plant.cpp2
-rw-r--r--game/scenary/plant.h2
8 files changed, 31 insertions, 29 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp
index ff00af4..5902e09 100644
--- a/game/scenary/foliage.cpp
+++ b/game/scenary/foliage.cpp
@@ -25,8 +25,8 @@ std::weak_ptr<glVertexArray> Foliage::commonInstanceVAO, Foliage::commonInstance
std::any
Foliage::createAt(const Location & position) const
{
- return std::make_shared<InstanceVertices<LocationVertex>::InstanceProxy>(
- instances.acquire(position.getRotationTransform(), position.rot.y, position.pos));
+ return std::make_shared<InstanceVertices<InstanceVertex>::InstanceProxy>(
+ instances.acquire(locationData->acquire(position)));
}
bool
@@ -42,12 +42,11 @@ Foliage::postLoad()
glDebugScope _ {0};
if (!(instanceVAO = commonInstanceVAO.lock())) {
commonInstanceVAO = instanceVAO = std::make_shared<glVertexArray>();
- bodyMesh->configureVAO(*instanceVAO, 0)
- .addAttribs<LocationVertex, &LocationVertex::rotation, &LocationVertex::position>(1);
+ bodyMesh->configureVAO(*instanceVAO, 0).addAttribs<InstanceVertex, &InstanceVertex::location>(1);
}
if (!(instancePointVAO = commonInstancePointVAO.lock())) {
commonInstancePointVAO = instancePointVAO = std::make_shared<glVertexArray>();
- instancePointVAO->configure().addAttribs<LocationVertex, &LocationVertex::position, &LocationVertex::yaw>(0);
+ instancePointVAO->configure().addAttribs<InstanceVertex, &InstanceVertex::location>(0);
}
const auto & size = bodyMesh->getDimensions().size;
billboardSize = billboardTextureSizeForObject(size);
@@ -82,14 +81,14 @@ Foliage::preFrame(const Frustum & frustum, const Frustum & lighting)
if (instances.size() > 0) {
const auto & dims = bodyMesh->getDimensions();
instancePartitions = instances.partition(
- [&frustum, &dims](const auto & location) {
- return frustum.contains(location.position + dims.centre, dims.size);
+ [&frustum, &dims](const auto & instance) {
+ return frustum.contains(instance.location->position.xyz() + dims.centre, dims.size);
},
- [&frustum, this](const auto & location) {
- return distance(frustum.getPosition(), location.position) < useMeshClipDist;
+ [&frustum, this](const auto & instance) {
+ return distance(frustum.getPosition(), instance.location->position.xyz()) < useMeshClipDist;
},
- [&lighting, &dims](const auto & location) {
- return lighting.contains(location.position + dims.centre, dims.size);
+ [&lighting, &dims](const auto & instance) {
+ return lighting.contains(instance.location->position.xyz() + dims.centre, dims.size);
});
// In view frustum / Outside view frustum /
// Close to view / Far from view / Casts shadow into view / No shadow in view /
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index c599649..f424ffc 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -18,13 +18,13 @@ class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> {
public:
[[nodiscard]] std::any createAt(const Location &) const override;
- struct LocationVertex {
- glm::mat3 rotation;
- float yaw;
- GlobalPosition3D position;
+ struct InstanceVertex {
+ CommonLocationInstance location;
+ // float scale;
+ // something colorBias;
};
- mutable InstanceVertices<LocationVertex> instances;
+ mutable InstanceVertices<InstanceVertex> instances;
void preFrame(const Frustum &, const Frustum &) override;
void render(const SceneShader &, const Frustum &) const override;
void shadows(const ShadowMapper &, const Frustum &) const override;
@@ -43,5 +43,5 @@ protected:
glTextures<GL_TEXTURE_2D_ARRAY, 3> billboard;
private:
- InstanceVertices<Foliage::LocationVertex>::PartitionResult instancePartitions;
+ InstanceVertices<InstanceVertex>::PartitionResult instancePartitions;
};
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp
index 4398853..e991baa 100644
--- a/game/scenary/illuminator.cpp
+++ b/game/scenary/illuminator.cpp
@@ -11,8 +11,8 @@ std::weak_ptr<glVertexArray> Illuminator::commonInstanceVAO, Illuminator::common
std::any
Illuminator::createAt(const Location & position) const
{
- return std::make_shared<InstanceVertices<LocationVertex>::InstanceProxy>(
- instances.acquire(position.getRotationTransform(), position.pos));
+ return std::make_shared<InstanceVertices<InstanceVertex>::InstanceProxy>(
+ instances.acquire(locationData->acquire(position)));
}
bool
@@ -46,8 +46,7 @@ Illuminator::postLoad()
glDebugScope _ {0};
if (!(instanceVAO = commonInstanceVAO.lock())) {
commonInstanceVAO = instanceVAO = std::make_shared<glVertexArray>();
- bodyMesh->configureVAO(*instanceVAO, 0)
- .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1);
+ bodyMesh->configureVAO(*instanceVAO, 0).addAttribs<InstanceVertex, &InstanceVertex::location>(1);
}
if (!spotLight.empty()) {
if (!(instancesSpotLightVAO = commonInstancesSpotLightVAO.lock())) {
@@ -55,7 +54,7 @@ Illuminator::postLoad()
instancesSpotLightVAO->configure()
.addAttribs<SpotLightVertex, &SpotLightVertex::position, &SpotLightVertex::direction,
&SpotLightVertex::colour, &SpotLightVertex::kq, &SpotLightVertex::arc>(0)
- .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1);
+ .addAttribs<InstanceVertex, &InstanceVertex::location>(1);
}
std::transform(
spotLight.begin(), spotLight.end(), std::back_inserter(spotLightInstances), [this](const auto & s) {
@@ -68,7 +67,7 @@ Illuminator::postLoad()
instancesPointLightVAO->configure()
.addAttribs<PointLightVertex, &PointLightVertex::position, &PointLightVertex::colour,
&PointLightVertex::kq>(0)
- .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1);
+ .addAttribs<InstanceVertex, &InstanceVertex::location>(1);
}
std::transform(
pointLight.begin(), pointLight.end(), std::back_inserter(pointLightInstances), [this](const auto & s) {
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h
index 7b6e7ad..53a7981 100644
--- a/game/scenary/illuminator.h
+++ b/game/scenary/illuminator.h
@@ -42,8 +42,11 @@ public:
bool persist(Persistence::PersistenceStore & store) override;
};
- using LocationVertex = std::pair<glm::mat3, GlobalPosition3D>;
- mutable InstanceVertices<LocationVertex> instances;
+ struct InstanceVertex {
+ CommonLocationInstance location;
+ };
+
+ mutable InstanceVertices<InstanceVertex> instances;
mutable InstanceVertices<SpotLightVertex> instancesSpotLight;
mutable InstanceVertices<PointLightVertex> instancesPointLight;
void render(const SceneShader &, const Frustum &) const override;
diff --git a/game/scenary/light.cpp b/game/scenary/light.cpp
index 6207497..7c38ca2 100644
--- a/game/scenary/light.cpp
+++ b/game/scenary/light.cpp
@@ -2,6 +2,7 @@
#include "location.h"
Light::Light(std::shared_ptr<const Illuminator> type, const Location & position) :
- type {std::move(type)}, location {this->type->instances.acquire(position.getRotationTransform(), position.pos)}
+ type {std::move(type)},
+ instance {this->type->instances.acquire(Renderable::commonLocationData.lock()->acquire(position))}
{
}
diff --git a/game/scenary/light.h b/game/scenary/light.h
index 0b19535..afb7e03 100644
--- a/game/scenary/light.h
+++ b/game/scenary/light.h
@@ -7,7 +7,7 @@ class Location;
class Light : public WorldObject {
std::shared_ptr<const Illuminator> type;
- InstanceVertices<Illuminator::LocationVertex>::InstanceProxy location;
+ InstanceVertices<Illuminator::InstanceVertex>::InstanceProxy instance;
void
tick(TickDuration) override
diff --git a/game/scenary/plant.cpp b/game/scenary/plant.cpp
index 2006225..b0e7d16 100644
--- a/game/scenary/plant.cpp
+++ b/game/scenary/plant.cpp
@@ -3,6 +3,6 @@
Plant::Plant(std::shared_ptr<const Foliage> type, const Location & position) :
type {std::move(type)},
- location {this->type->instances.acquire(position.getRotationTransform(), position.rot.y, position.pos)}
+ instance {this->type->instances.acquire(Renderable::commonLocationData.lock()->acquire(position))}
{
}
diff --git a/game/scenary/plant.h b/game/scenary/plant.h
index 77c9ff7..cc690c5 100644
--- a/game/scenary/plant.h
+++ b/game/scenary/plant.h
@@ -7,7 +7,7 @@ class Location;
class Plant : public WorldObject {
std::shared_ptr<const Foliage> type;
- InstanceVertices<Foliage::LocationVertex>::InstanceProxy location;
+ InstanceVertices<Foliage::InstanceVertex>::InstanceProxy instance;
void
tick(TickDuration) override