diff options
Diffstat (limited to 'game/scenary')
| -rw-r--r-- | game/scenary/foliage.cpp | 21 | ||||
| -rw-r--r-- | game/scenary/foliage.h | 12 | ||||
| -rw-r--r-- | game/scenary/illuminator.cpp | 11 | ||||
| -rw-r--r-- | game/scenary/illuminator.h | 7 | ||||
| -rw-r--r-- | game/scenary/light.cpp | 3 | ||||
| -rw-r--r-- | game/scenary/light.h | 2 | ||||
| -rw-r--r-- | game/scenary/plant.cpp | 2 | ||||
| -rw-r--r-- | game/scenary/plant.h | 2 |
8 files changed, 31 insertions, 29 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index ff00af4..5902e09 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -25,8 +25,8 @@ std::weak_ptr<glVertexArray> Foliage::commonInstanceVAO, Foliage::commonInstance std::any Foliage::createAt(const Location & position) const { - return std::make_shared<InstanceVertices<LocationVertex>::InstanceProxy>( - instances.acquire(position.getRotationTransform(), position.rot.y, position.pos)); + return std::make_shared<InstanceVertices<InstanceVertex>::InstanceProxy>( + instances.acquire(locationData->acquire(position))); } bool @@ -42,12 +42,11 @@ Foliage::postLoad() glDebugScope _ {0}; if (!(instanceVAO = commonInstanceVAO.lock())) { commonInstanceVAO = instanceVAO = std::make_shared<glVertexArray>(); - bodyMesh->configureVAO(*instanceVAO, 0) - .addAttribs<LocationVertex, &LocationVertex::rotation, &LocationVertex::position>(1); + bodyMesh->configureVAO(*instanceVAO, 0).addAttribs<InstanceVertex, &InstanceVertex::location>(1); } if (!(instancePointVAO = commonInstancePointVAO.lock())) { commonInstancePointVAO = instancePointVAO = std::make_shared<glVertexArray>(); - instancePointVAO->configure().addAttribs<LocationVertex, &LocationVertex::position, &LocationVertex::yaw>(0); + instancePointVAO->configure().addAttribs<InstanceVertex, &InstanceVertex::location>(0); } const auto & size = bodyMesh->getDimensions().size; billboardSize = billboardTextureSizeForObject(size); @@ -82,14 +81,14 @@ Foliage::preFrame(const Frustum & frustum, const Frustum & lighting) if (instances.size() > 0) { const auto & dims = bodyMesh->getDimensions(); instancePartitions = instances.partition( - [&frustum, &dims](const auto & location) { - return frustum.contains(location.position + dims.centre, dims.size); + [&frustum, &dims](const auto & instance) { + return frustum.contains(instance.location->position.xyz() + dims.centre, dims.size); }, - [&frustum, this](const auto & location) { - return distance(frustum.getPosition(), location.position) < useMeshClipDist; + [&frustum, this](const auto & instance) { + return distance(frustum.getPosition(), instance.location->position.xyz()) < useMeshClipDist; }, - [&lighting, &dims](const auto & location) { - return lighting.contains(location.position + dims.centre, dims.size); + [&lighting, &dims](const auto & instance) { + return lighting.contains(instance.location->position.xyz() + dims.centre, dims.size); }); // In view frustum / Outside view frustum / // Close to view / Far from view / Casts shadow into view / No shadow in view / diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h index c599649..f424ffc 100644 --- a/game/scenary/foliage.h +++ b/game/scenary/foliage.h @@ -18,13 +18,13 @@ class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> { public: [[nodiscard]] std::any createAt(const Location &) const override; - struct LocationVertex { - glm::mat3 rotation; - float yaw; - GlobalPosition3D position; + struct InstanceVertex { + CommonLocationInstance location; + // float scale; + // something colorBias; }; - mutable InstanceVertices<LocationVertex> instances; + mutable InstanceVertices<InstanceVertex> instances; void preFrame(const Frustum &, const Frustum &) override; void render(const SceneShader &, const Frustum &) const override; void shadows(const ShadowMapper &, const Frustum &) const override; @@ -43,5 +43,5 @@ protected: glTextures<GL_TEXTURE_2D_ARRAY, 3> billboard; private: - InstanceVertices<Foliage::LocationVertex>::PartitionResult instancePartitions; + InstanceVertices<InstanceVertex>::PartitionResult instancePartitions; }; diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp index 4398853..e991baa 100644 --- a/game/scenary/illuminator.cpp +++ b/game/scenary/illuminator.cpp @@ -11,8 +11,8 @@ std::weak_ptr<glVertexArray> Illuminator::commonInstanceVAO, Illuminator::common std::any Illuminator::createAt(const Location & position) const { - return std::make_shared<InstanceVertices<LocationVertex>::InstanceProxy>( - instances.acquire(position.getRotationTransform(), position.pos)); + return std::make_shared<InstanceVertices<InstanceVertex>::InstanceProxy>( + instances.acquire(locationData->acquire(position))); } bool @@ -46,8 +46,7 @@ Illuminator::postLoad() glDebugScope _ {0}; if (!(instanceVAO = commonInstanceVAO.lock())) { commonInstanceVAO = instanceVAO = std::make_shared<glVertexArray>(); - bodyMesh->configureVAO(*instanceVAO, 0) - .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1); + bodyMesh->configureVAO(*instanceVAO, 0).addAttribs<InstanceVertex, &InstanceVertex::location>(1); } if (!spotLight.empty()) { if (!(instancesSpotLightVAO = commonInstancesSpotLightVAO.lock())) { @@ -55,7 +54,7 @@ Illuminator::postLoad() instancesSpotLightVAO->configure() .addAttribs<SpotLightVertex, &SpotLightVertex::position, &SpotLightVertex::direction, &SpotLightVertex::colour, &SpotLightVertex::kq, &SpotLightVertex::arc>(0) - .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1); + .addAttribs<InstanceVertex, &InstanceVertex::location>(1); } std::transform( spotLight.begin(), spotLight.end(), std::back_inserter(spotLightInstances), [this](const auto & s) { @@ -68,7 +67,7 @@ Illuminator::postLoad() instancesPointLightVAO->configure() .addAttribs<PointLightVertex, &PointLightVertex::position, &PointLightVertex::colour, &PointLightVertex::kq>(0) - .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1); + .addAttribs<InstanceVertex, &InstanceVertex::location>(1); } std::transform( pointLight.begin(), pointLight.end(), std::back_inserter(pointLightInstances), [this](const auto & s) { diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h index 7b6e7ad..53a7981 100644 --- a/game/scenary/illuminator.h +++ b/game/scenary/illuminator.h @@ -42,8 +42,11 @@ public: bool persist(Persistence::PersistenceStore & store) override; }; - using LocationVertex = std::pair<glm::mat3, GlobalPosition3D>; - mutable InstanceVertices<LocationVertex> instances; + struct InstanceVertex { + CommonLocationInstance location; + }; + + mutable InstanceVertices<InstanceVertex> instances; mutable InstanceVertices<SpotLightVertex> instancesSpotLight; mutable InstanceVertices<PointLightVertex> instancesPointLight; void render(const SceneShader &, const Frustum &) const override; diff --git a/game/scenary/light.cpp b/game/scenary/light.cpp index 6207497..7c38ca2 100644 --- a/game/scenary/light.cpp +++ b/game/scenary/light.cpp @@ -2,6 +2,7 @@ #include "location.h" Light::Light(std::shared_ptr<const Illuminator> type, const Location & position) : - type {std::move(type)}, location {this->type->instances.acquire(position.getRotationTransform(), position.pos)} + type {std::move(type)}, + instance {this->type->instances.acquire(Renderable::commonLocationData.lock()->acquire(position))} { } diff --git a/game/scenary/light.h b/game/scenary/light.h index 0b19535..afb7e03 100644 --- a/game/scenary/light.h +++ b/game/scenary/light.h @@ -7,7 +7,7 @@ class Location; class Light : public WorldObject { std::shared_ptr<const Illuminator> type; - InstanceVertices<Illuminator::LocationVertex>::InstanceProxy location; + InstanceVertices<Illuminator::InstanceVertex>::InstanceProxy instance; void tick(TickDuration) override diff --git a/game/scenary/plant.cpp b/game/scenary/plant.cpp index 2006225..b0e7d16 100644 --- a/game/scenary/plant.cpp +++ b/game/scenary/plant.cpp @@ -3,6 +3,6 @@ Plant::Plant(std::shared_ptr<const Foliage> type, const Location & position) : type {std::move(type)}, - location {this->type->instances.acquire(position.getRotationTransform(), position.rot.y, position.pos)} + instance {this->type->instances.acquire(Renderable::commonLocationData.lock()->acquire(position))} { } diff --git a/game/scenary/plant.h b/game/scenary/plant.h index 77c9ff7..cc690c5 100644 --- a/game/scenary/plant.h +++ b/game/scenary/plant.h @@ -7,7 +7,7 @@ class Location; class Plant : public WorldObject { std::shared_ptr<const Foliage> type; - InstanceVertices<Foliage::LocationVertex>::InstanceProxy location; + InstanceVertices<Foliage::InstanceVertex>::InstanceProxy instance; void tick(TickDuration) override |
