diff options
-rw-r--r-- | ui/gameMainWindow.cpp | 2 | ||||
-rw-r--r-- | ui/window.cpp | 4 | ||||
-rw-r--r-- | ui/window.h | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 1d90417..b6e0075 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -30,7 +30,7 @@ public: }; GameMainWindow::GameMainWindow(size_t w, size_t h) : - Window {w, h, "I Like Trains"}, SceneRenderer {size}, camera {{-1250.0F, -1250.0F, 35.0F}, quarter_pi, rdiv(w, h), + Window {w, h, "I Like Trains", SDL_WINDOW_OPENGL}, SceneRenderer {size}, camera {{-1250.0F, -1250.0F, 35.0F}, quarter_pi, rdiv(w, h), 0.1F, 10000.0F} { uiComponents.create<ManualCameraController>(glm::vec2 {-1150, -1150}); diff --git a/ui/window.cpp b/ui/window.cpp index 0d4c401..51aa827 100644 --- a/ui/window.cpp +++ b/ui/window.cpp @@ -19,11 +19,11 @@ Window::GlewInitHelper::GlewInitHelper() }();
}
-Window::Window(size_t width, size_t height, const std::string & title) :
+Window::Window(size_t width, size_t height, const std::string & title, Uint32 flags) :
size {static_cast<int>(width), static_cast<int>(height)}, m_window {title.c_str(),
static_cast<int>(SDL_WINDOWPOS_CENTERED),
static_cast<int>(SDL_WINDOWPOS_CENTERED), size.x,
- size.y, static_cast<Uint32>(SDL_WINDOW_OPENGL)},
+ size.y, flags},
glContext {m_window}, uiShader {width, height}
{
}
diff --git a/ui/window.h b/ui/window.h index d618976..6f8ad82 100644 --- a/ui/window.h +++ b/ui/window.h @@ -12,7 +12,7 @@ class Window {
public:
- Window(size_t width, size_t height, const std::string & title);
+ Window(size_t width, size_t height, const std::string & title, Uint32 flags);
virtual ~Window() = default;
NO_COPY(Window);
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