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-rw-r--r--assetFactory/assetFactory.cpp11
-rw-r--r--assetFactory/assetFactory.h18
-rw-r--r--assetFactory/faceController.cpp10
-rw-r--r--assetFactory/faceController.h14
-rw-r--r--assetFactory/factoryMesh.cpp7
-rw-r--r--assetFactory/factoryMesh.h6
-rw-r--r--assetFactory/use.cpp5
-rw-r--r--assetFactory/use.h2
-rw-r--r--res/brush47.xml24
-rw-r--r--test/test-assetFactory.cpp73
10 files changed, 126 insertions, 44 deletions
diff --git a/assetFactory/assetFactory.cpp b/assetFactory/assetFactory.cpp
index 470eacf..564ea28 100644
--- a/assetFactory/assetFactory.cpp
+++ b/assetFactory/assetFactory.cpp
@@ -27,5 +27,14 @@ bool
AssetFactory::persist(Persistence::PersistenceStore & store)
{
using MapObjects = Persistence::MapByMember<Shapes, std::shared_ptr<Object>>;
- return STORE_TYPE && STORE_NAME_HELPER("object", shapes, MapObjects);
+ using MapAssets = Persistence::MapByMember<Assets>;
+ return STORE_TYPE && STORE_NAME_HELPER("object", shapes, MapObjects)
+ && STORE_NAME_HELPER("asset", assets, MapAssets);
+}
+
+bool
+Asset::persist(Persistence::PersistenceStore & store)
+{
+ return STORE_TYPE && STORE_MEMBER(id) && STORE_MEMBER(name)
+ && STORE_NAME_HELPER("mesh", meshes, Persistence::Appender<FactoryMesh::Collection>);
}
diff --git a/assetFactory/assetFactory.h b/assetFactory/assetFactory.h
index 5cf90dd..9d79827 100644
--- a/assetFactory/assetFactory.h
+++ b/assetFactory/assetFactory.h
@@ -1,17 +1,33 @@
#pragma once
+#include "factoryMesh.h"
#include "persistence.h"
#include "shape.h"
#include <filesystem>
+#include <stdTypeDefs.hpp>
+
+class Asset : public Persistence::Persistable, public StdTypeDefs<Asset> {
+public:
+ std::string id;
+ std::string name;
+
+ FactoryMesh::Collection meshes;
+
+private:
+ friend Persistence::SelectionPtrBase<std::shared_ptr<Asset>, true>;
+ bool persist(Persistence::PersistenceStore & store) override;
+};
class AssetFactory : public Persistence::Persistable {
public:
- using Shapes = std::map<std::string, Shape::CPtr, std::less<>>;
+ using Shapes = std::map<std::string, Shape::Ptr, std::less<>>;
+ using Assets = std::map<std::string, Asset::Ptr, std::less<>>;
AssetFactory();
[[nodiscard]] static std::shared_ptr<AssetFactory> loadXML(const std::filesystem::path &);
Shapes shapes;
+ Assets assets;
private:
friend Persistence::SelectionPtrBase<std::shared_ptr<AssetFactory>, true>;
diff --git a/assetFactory/faceController.cpp b/assetFactory/faceController.cpp
index 7ec7820..499f7e4 100644
--- a/assetFactory/faceController.cpp
+++ b/assetFactory/faceController.cpp
@@ -52,10 +52,18 @@ FaceController::apply(ModelFactoryMesh & mesh, const std::string & name, Shape::
}
}
for (const auto & [name, faceController] : faceControllers) {
- faceController.apply(mesh, name, newFaces);
+ faceController->apply(mesh, name, newFaces);
}
faces.merge(std::move(newFaces));
}
}
}
}
+
+bool
+FaceController::persist(Persistence::PersistenceStore & store)
+{
+ return STORE_TYPE && STORE_MEMBER(id) && STORE_MEMBER(colour) && STORE_MEMBER(type) && STORE_MEMBER(smooth)
+ && STORE_MEMBER(scale) && STORE_MEMBER(position) && STORE_MEMBER(rotation)
+ && STORE_NAME_HELPER("face", faceControllers, Persistence::MapByMember<FaceControllers>);
+}
diff --git a/assetFactory/faceController.h b/assetFactory/faceController.h
index 9974caf..296210d 100644
--- a/assetFactory/faceController.h
+++ b/assetFactory/faceController.h
@@ -2,13 +2,14 @@
#include "modelFactoryMesh_fwd.h"
#include "mutation.h"
+#include "persistence.h"
#include "shape.h"
#include <map>
#include <string>
-class FaceController : public Mutation {
+class FaceController : public Mutation, public Persistence::Persistable {
public:
- using FaceControllers = std::map<std::string, FaceController>;
+ using FaceControllers = std::map<std::string, std::unique_ptr<FaceController>>;
void apply(ModelFactoryMesh & mesh, const std::string & name, Shape::CreatedFaces & faces) const;
@@ -17,4 +18,13 @@ public:
std::string type;
bool smooth {false};
FaceControllers faceControllers;
+
+private:
+ friend Persistence::SelectionPtrBase<std::unique_ptr<FaceController>, false>;
+ bool persist(Persistence::PersistenceStore & store) override;
+ std::string
+ getId() const override
+ {
+ return {};
+ };
};
diff --git a/assetFactory/factoryMesh.cpp b/assetFactory/factoryMesh.cpp
index baa031d..0fb72ad 100644
--- a/assetFactory/factoryMesh.cpp
+++ b/assetFactory/factoryMesh.cpp
@@ -29,3 +29,10 @@ FactoryMesh::createMesh() const
}
return std::make_shared<Mesh>(vertices, vectorOfN(vertices.size()));
}
+
+bool
+FactoryMesh::persist(Persistence::PersistenceStore & store)
+{
+ return STORE_TYPE && STORE_MEMBER(id) && STORE_MEMBER(size)
+ && STORE_NAME_HELPER("use", uses, Persistence::Appender<Use::Collection>);
+}
diff --git a/assetFactory/factoryMesh.h b/assetFactory/factoryMesh.h
index f850893..4b6d3e5 100644
--- a/assetFactory/factoryMesh.h
+++ b/assetFactory/factoryMesh.h
@@ -4,11 +4,15 @@
#include "stdTypeDefs.hpp"
#include "use.h"
-class FactoryMesh : public StdTypeDefs<FactoryMesh> {
+class FactoryMesh : public Persistence::Persistable, public StdTypeDefs<FactoryMesh> {
public:
Mesh::Ptr createMesh() const;
std::string id;
glm::vec3 size;
Use::Collection uses;
+
+private:
+ friend Persistence::SelectionPtrBase<std::shared_ptr<FactoryMesh>, true>;
+ bool persist(Persistence::PersistenceStore & store) override;
};
diff --git a/assetFactory/use.cpp b/assetFactory/use.cpp
index 3b574c3..1f28332 100644
--- a/assetFactory/use.cpp
+++ b/assetFactory/use.cpp
@@ -6,7 +6,7 @@ Use::createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) cons
{
auto faces = type->createMesh(mesh, mutation * getMatrix());
for (const auto & [name, faceController] : faceControllers) {
- faceController.apply(mesh, name, faces);
+ faceController->apply(mesh, name, faces);
}
return faces;
}
@@ -27,5 +27,6 @@ bool
Use::persist(Persistence::PersistenceStore & store)
{
return STORE_TYPE && STORE_HELPER(type, Lookup) && STORE_MEMBER(position) && STORE_MEMBER(scale)
- && STORE_MEMBER(rotation);
+ && STORE_MEMBER(rotation) && STORE_MEMBER(colour)
+ && STORE_NAME_HELPER("face", faceControllers, Persistence::MapByMember<FaceControllers>);
}
diff --git a/assetFactory/use.h b/assetFactory/use.h
index 96f07f6..853af23 100644
--- a/assetFactory/use.h
+++ b/assetFactory/use.h
@@ -8,7 +8,7 @@
class Use : public StdTypeDefs<Use>, public Mutation, public Persistence::Persistable {
public:
- using FaceControllers = std::map<std::string, FaceController>;
+ using FaceControllers = std::map<std::string, std::unique_ptr<FaceController>>;
Shape::CreatedFaces createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) const;
diff --git a/res/brush47.xml b/res/brush47.xml
index 3c6705a..9cd654f 100644
--- a/res/brush47.xml
+++ b/res/brush47.xml
@@ -1,15 +1,33 @@
<?xml version="1.0"?>
<ilt p.id="assetFactory">
<object id="wheel">
- <use type="cylinder" position="0,0,0.571" scale="1.142,1.142,0.07" rotation="0,0,90"/>
+ <use type="cylinder" position="0,0,0.571" scale="1.142,1.142,0.07" rotation="0,0,1.5708"/>
</object>
<object id="axel">
<use type="wheel" position="0.717,0,0"/>
- <use type="wheel" position="-0.717,0,0" rotation="0,90,0"/>
+ <use type="wheel" position="-0.717,0,0" rotation="0,3.14159,0"/>
</object>
- <object id="bogey">
+ <object id="bogie">
<use type="axel" position="0,0,0"/>
<use type="axel" position="0,2,0"/>
<use type="axel" position="0,-2,0"/>
</object>
+ <asset id="brush-47" name="Brush 47">
+ <mesh id="body" size="2.69,19.38,3.9">
+ <use type="cuboid" position="0,0,1.2" scale="2.69,19.38,1.5" colour="#1111dd">
+ <face id="bottom" colour="#2C3539"/>
+ <face id="top" type="extrude" scale="1,0.95,1" position="0,0,1.0">
+ <face id="top" type="extrude" scale="0.6,0.9,0" position="0,0,0.2"/>
+ <!--smooth="true"-->
+ </face>
+ </use>
+ <use type="cuboid" position="0,0,0.2" scale="2.6,4.5,1" colour="#2C3539"/>
+ </mesh>
+ <mesh id="bogie1">
+ <use type="bogie" position="0,6,0"/>
+ </mesh>
+ <mesh id="bogie2">
+ <use type="bogie" position="0,-6,0" rotation="0,3.14159,0"/>
+ </mesh>
+ </asset>
</ilt>
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index 64d6a62..fd7a41d 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -90,24 +90,24 @@ BOOST_AUTO_TEST_CASE(brush47)
assetFactory.shapes.emplace(axel->id, axel);
}
{
- auto bogey = std::make_shared<Object>("bogey");
+ auto bogie = std::make_shared<Object>("bogie");
for (float y : {-2.f, 0.f, 2.f}) {
- auto axel = bogey->uses.emplace_back(std::make_shared<Use>());
+ auto axel = bogie->uses.emplace_back(std::make_shared<Use>());
axel->type = assetFactory.shapes.at("axel");
axel->position = {0, y, 0};
}
- assetFactory.shapes.emplace(bogey->id, bogey);
+ assetFactory.shapes.emplace(bogie->id, bogie);
}
FactoryMesh::Collection factoryMeshes;
{
unsigned short b {0};
for (float y : {-6.f, 6.f}) {
- auto bogey = factoryMeshes.emplace_back(std::make_shared<FactoryMesh>());
- bogey->id = "bogey" + std::to_string(b);
- auto bogeyUse = bogey->uses.emplace_back(std::make_shared<Use>());
- bogeyUse->type = assetFactory.shapes.at("bogey");
- bogeyUse->position = {0, y, 0};
- bogeyUse->rotation = {0, b * pi, 0};
+ auto bogie = factoryMeshes.emplace_back(std::make_shared<FactoryMesh>());
+ bogie->id = "bogie" + std::to_string(b);
+ auto bogieUse = bogie->uses.emplace_back(std::make_shared<Use>());
+ bogieUse->type = assetFactory.shapes.at("bogie");
+ bogieUse->position = {0, y, 0};
+ bogieUse->rotation = {0, b * pi, 0};
b++;
}
}
@@ -115,23 +115,25 @@ BOOST_AUTO_TEST_CASE(brush47)
auto body = factoryMeshes.emplace_back(std::make_shared<FactoryMesh>());
body->id = "body";
body->size = {2.69f, 19.38f, 3.9f};
- {
- auto bodyLower = body->uses.emplace_back(std::make_shared<Use>());
- bodyLower->type = assetFactory.shapes.at("cuboid");
- bodyLower->position = {0, 0, 1.2};
- bodyLower->scale = {2.69, 19.38, 1.5};
- bodyLower->colour = "#1111DD";
- bodyLower->faceControllers["bottom"].colour = "#2C3539";
- auto & bodyUpper = bodyLower->faceControllers["top"];
- bodyUpper.type = "extrude";
- bodyUpper.scale = {1, .95f, 1};
- bodyUpper.position = {0, 0, 1.0};
- auto & roof = bodyUpper.faceControllers["top"];
- roof.type = "extrude";
- roof.scale = {.6f, .9f, 0};
- roof.position = {0, 0, 0.2};
- roof.smooth = true;
- }
+ auto bodyLower = body->uses.emplace_back(std::make_shared<Use>());
+ bodyLower->type = assetFactory.shapes.at("cuboid");
+ bodyLower->position = {0, 0, 1.2};
+ bodyLower->scale = {2.69, 19.38, 1.5};
+ bodyLower->colour = "#1111DD";
+ auto & bottom = bodyLower->faceControllers["bottom"];
+ bottom = std::make_unique<FaceController>();
+ bottom->colour = "#2C3539";
+ auto & bodyUpper = bodyLower->faceControllers["top"];
+ bodyUpper = std::make_unique<FaceController>();
+ bodyUpper->type = "extrude";
+ bodyUpper->scale = {1, .95f, 1};
+ bodyUpper->position = {0, 0, 1.0};
+ auto & roof = bodyUpper->faceControllers["top"];
+ roof = std::make_unique<FaceController>();
+ roof->type = "extrude";
+ roof->scale = {.6f, .9f, 0};
+ roof->position = {0, 0, 0.2};
+ roof->smooth = true;
{
auto batteryBox = body->uses.emplace_back(std::make_shared<Use>());
batteryBox->type = assetFactory.shapes.at("cuboid");
@@ -157,13 +159,20 @@ BOOST_AUTO_TEST_CASE(brush47xml)
BOOST_CHECK(mf->shapes.at("cuboid"));
BOOST_CHECK(mf->shapes.at("wheel"));
BOOST_CHECK(mf->shapes.at("axel"));
- auto bogey = mf->shapes.at("bogey");
- BOOST_REQUIRE(bogey);
- auto bogeyObj = std::dynamic_pointer_cast<const Object>(bogey);
- BOOST_CHECK_EQUAL(3, bogeyObj->uses.size());
+ auto bogie = mf->shapes.at("bogie");
+ BOOST_REQUIRE(bogie);
+ auto bogieObj = std::dynamic_pointer_cast<const Object>(bogie);
+ BOOST_CHECK_EQUAL(3, bogieObj->uses.size());
+ BOOST_CHECK_EQUAL(1, mf->assets.size());
+ auto brush47 = mf->assets.at("brush-47");
+ BOOST_REQUIRE(brush47);
+ BOOST_CHECK_EQUAL(3, brush47->meshes.size());
+ auto body = brush47->meshes.at(0);
+ BOOST_REQUIRE(body);
+ BOOST_CHECK_EQUAL("body", body->id);
+ BOOST_CHECK_EQUAL(2, body->uses.size());
- FactoryMesh::Collection factoryMeshes;
- std::transform(factoryMeshes.begin(), factoryMeshes.end(), std::back_inserter(meshes.objects),
+ std::transform(brush47->meshes.begin(), brush47->meshes.end(), std::back_inserter(meshes.objects),
[](const FactoryMesh::CPtr & factoryMesh) -> Mesh::Ptr {
return factoryMesh->createMesh();
});