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#pragma once
#include "faceController.h"
#include "modelFactoryMesh_fwd.h"
#include "persistence.h"
#include "shape.h"
#include "stdTypeDefs.hpp"
class Use : public StdTypeDefs<Use>, public Mutation, public Persistence::Persistable {
public:
using FaceControllers = std::map<std::string, FaceController>;
Shape::CreatedFaces createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) const;
Shape::CPtr type;
std::string colour;
FaceControllers faceControllers;
private:
friend Persistence::SelectionPtrBase<std::shared_ptr<Use>, true>;
bool persist(Persistence::PersistenceStore & store) override;
std::string
getId() const override
{
return {};
};
};
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