diff options
-rw-r--r-- | game/network/link.h | 5 | ||||
-rw-r--r-- | game/network/rail.cpp | 17 | ||||
-rw-r--r-- | game/network/rail.h | 5 |
3 files changed, 26 insertions, 1 deletions
diff --git a/game/network/link.h b/game/network/link.h index 287ba14..c9fbedb 100644 --- a/game/network/link.h +++ b/game/network/link.h @@ -6,6 +6,7 @@ #include <memory> #include <special_members.hpp> #include <utility> +#include <vector> // Generic network node // something that can be travelled to @@ -24,6 +25,8 @@ using NodePtr = std::shared_ptr<Node>; // Generic network link // something that can be travelled along // it joins 2 nodes +class Link; +using LinkPtr = std::shared_ptr<Link>; class Link { public: using End = std::pair<NodePtr, float /*dir*/>; @@ -35,6 +38,8 @@ public: std::array<End, 2> ends; float length; + using Next = std::pair<LinkPtr, unsigned char /*end*/>; + std::array<std::vector<Next>, 2> nexts; }; bool operator<(const glm::vec3 & a, const glm::vec3 & b); diff --git a/game/network/rail.cpp b/game/network/rail.cpp index fd2ea08..a66bf65 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -16,6 +16,23 @@ RailLinks::RailLinks() : texture {Texture::cachedTexture.get("rails.jpg")} { } void RailLinks::tick(TickDuration) { } void +RailLinks::joinLinks(LinkPtr l) const +{ + for (const auto & ol : links.objects) { + if (l != ol) { + for (const auto oe : {0, 1}) { + for (const auto te : {0, 1}) { + if (l->ends[te].first == ol->ends[oe].first) { + l->nexts[te].emplace_back(ol.get(), oe); + ol->nexts[oe].emplace_back(l.get(), te); + } + } + } + } + } +} + +void RailLinks::render(const Shader & shader) const { shader.setModel(glm::identity<glm::mat4>()); diff --git a/game/network/rail.h b/game/network/rail.h index 5fea713..a501f32 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -61,7 +61,9 @@ public: { const auto node1 = *nodes.insert(std::make_shared<Node>(a)).first; const auto node2 = *nodes.insert(std::make_shared<Node>(b)).first; - return links.create<T>(node1, node2, std::forward<Params>(params)...); + auto l = links.create<T>(node1, node2, std::forward<Params>(params)...); + joinLinks(l); + return l; } private: @@ -70,6 +72,7 @@ private: Nodes nodes; void render(const Shader &) const override; void tick(TickDuration elapsed) override; + void joinLinks(LinkPtr) const; std::shared_ptr<Texture> texture; }; |