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-rw-r--r--game/geoData.cpp4
-rw-r--r--game/geoData.h13
2 files changed, 5 insertions, 12 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp
index f43e231..a5fc4ef 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -361,7 +361,7 @@ GeoData::findBoundaryStart() const
[[nodiscard]] RelativePosition3D
GeoData::difference(const HalfedgeHandle heh) const
{
- return point(to_vertex_handle(heh)) - point(from_vertex_handle(heh));
+ return ::difference(point(to_vertex_handle(heh)), point(from_vertex_handle(heh)));
}
[[nodiscard]] RelativeDistance
@@ -427,7 +427,7 @@ GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip, const
const auto vertexDistFrom = [this](GlobalPosition2D p) {
return [p, this](const VertexHandle v) {
- return std::make_pair(v, glm::length(difference(this->point(v).xy(), p)));
+ return std::make_pair(v, glm::length(::difference(p, this->point(v).xy())));
};
};
diff --git a/game/geoData.h b/game/geoData.h
index 71ec85f..dcc28e0 100644
--- a/game/geoData.h
+++ b/game/geoData.h
@@ -68,7 +68,7 @@ public:
[[nodiscard]] Point
operator*(BaryPosition bari) const
{
- return p(0) + (difference(p(0), p(1)) * bari.x) + (difference(p(0), p(2)) * bari.y);
+ return p(0) + (::difference(p(1), p(0)) * bari.x) + (::difference(p(2), p(0)) * bari.y);
}
[[nodiscard]] Point
@@ -83,14 +83,14 @@ public:
area() const
requires(Dim == 3)
{
- return glm::length(crossProduct(difference(p(0), p(1)), difference(p(0), p(2)))) / 2.F;
+ return glm::length(crossProduct(::difference(p(1), p(0)), ::difference(p(2), p(0)))) / 2.F;
}
[[nodiscard]] Normal3D
normal() const
requires(Dim == 3)
{
- return crossProduct(difference(p(0), p(1)), difference(p(0), p(2)));
+ return crossProduct(::difference(p(1), p(0)), ::difference(p(2), p(0)));
}
[[nodiscard]] Normal3D
@@ -190,13 +190,6 @@ protected:
[[nodiscard]] HalfedgeHandle findBoundaryStart() const;
[[nodiscard]] RelativePosition3D difference(const HalfedgeHandle) const;
- template<glm::length_t D>
- [[nodiscard]] static RelativePosition<D>
- difference(const GlobalPosition<D> a, const GlobalPosition<D> b)
- {
- return b - a;
- }
-
[[nodiscard]] RelativeDistance length(const HalfedgeHandle) const;
[[nodiscard]] GlobalPosition3D centre(const HalfedgeHandle) const;