diff options
-rw-r--r-- | assetFactory/assetFactory.cpp | 28 | ||||
-rw-r--r-- | assetFactory/assetFactory.h | 6 | ||||
-rw-r--r-- | test/fixtures/rgb.txt | 20 | ||||
-rw-r--r-- | test/test-assetFactory.cpp | 30 |
4 files changed, 83 insertions, 1 deletions
diff --git a/assetFactory/assetFactory.cpp b/assetFactory/assetFactory.cpp index 564ea28..016f29e 100644 --- a/assetFactory/assetFactory.cpp +++ b/assetFactory/assetFactory.cpp @@ -1,4 +1,5 @@ #include "assetFactory.h" +#include "collections.hpp" #include "cuboid.h" #include "cylinder.h" #include "modelFactoryMesh_fwd.h" @@ -12,7 +13,8 @@ AssetFactory::AssetFactory() : {"plane", std::make_shared<Plane>()}, {"cuboid", std::make_shared<Cuboid>()}, {"cylinder", std::make_shared<Cylinder>()}, - } + }, + colours {parseX11RGB("/usr/share/X11/rgb.txt")} { } @@ -23,6 +25,30 @@ AssetFactory::loadXML(const std::filesystem::path & filename) return Persistence::SAXParsePersistence {}.loadState<std::shared_ptr<AssetFactory>>(file); } +AssetFactory::Colours +AssetFactory::parseX11RGB(const char * path) +{ + filesystem::FileStar rgb {path, "r"}; + Colours out; + glm::u8vec3 colour; + char inname[BUFSIZ]; + while (fscanf(rgb, "%hhu %hhu %hhu %[^\n\r]s", &colour.r, &colour.g, &colour.b, inname) == 4) { + std::string name {inname}; + normalizeColourName(name); + out.emplace(std::move(name), colour); + } + return out; +} + +void +AssetFactory::normalizeColourName(std::string & name) +{ + std::erase_if(name, ::isblank); + name *= [l = std::locale {}](auto & ch) { + ch = std::tolower(ch, l); + }; +} + bool AssetFactory::persist(Persistence::PersistenceStore & store) { diff --git a/assetFactory/assetFactory.h b/assetFactory/assetFactory.h index 9d79827..a68b460 100644 --- a/assetFactory/assetFactory.h +++ b/assetFactory/assetFactory.h @@ -22,12 +22,18 @@ class AssetFactory : public Persistence::Persistable { public: using Shapes = std::map<std::string, Shape::Ptr, std::less<>>; using Assets = std::map<std::string, Asset::Ptr, std::less<>>; + using Colour = glm::u8vec3; + using Colours = std::map<std::string, Colour, std::less<>>; AssetFactory(); [[nodiscard]] static std::shared_ptr<AssetFactory> loadXML(const std::filesystem::path &); Shapes shapes; Assets assets; + Colours colours; + + static Colours parseX11RGB(const char * rgbtxtpath); + static void normalizeColourName(std::string &); private: friend Persistence::SelectionPtrBase<std::shared_ptr<AssetFactory>, true>; diff --git a/test/fixtures/rgb.txt b/test/fixtures/rgb.txt new file mode 100644 index 0000000..2fab7af --- /dev/null +++ b/test/fixtures/rgb.txt @@ -0,0 +1,20 @@ +127 255 0 chartreuse1 +190 190 190 x11 gray +169 169 169 DarkGrey + 0 255 255 cyan +173 173 173 gray68 +202 225 255 LightSteelBlue1 + 72 209 204 medium turquoise +224 238 224 honeydew2 +238 197 145 burlywood2 +205 133 63 peru + 28 28 28 gray11 + 83 134 139 CadetBlue4 +139 76 57 salmon4 +238 232 170 pale goldenrod +112 128 144 slate grey +255 255 0 yellow1 +159 121 238 MediumPurple2 +190 190 190 gray + 66 66 66 grey26 +0 0 139 DarkBlue diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index fd7a41d..89f6bf0 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -11,6 +11,7 @@ #include "gfx/gl/sceneRenderer.h" #include "lib/collection.hpp" #include "lib/location.hpp" +#include "lib/stream_support.hpp" #include "testMainWindow.h" #include "ui/applicationBase.h" @@ -180,3 +181,32 @@ BOOST_AUTO_TEST_CASE(brush47xml) render(20); } BOOST_AUTO_TEST_SUITE_END(); + +template<typename T> using InOut = std::tuple<T, T>; +BOOST_DATA_TEST_CASE(normalizeColourName, + boost::unit_test::data::make<InOut<std::string>>({ + {"", ""}, + {"black", "black"}, + {" black ", "black"}, + {" b l a c k ", "black"}, + {" B L A c k ", "black"}, + {"BLAck ", "black"}, + {"BLACK ", "black"}, + {"BlAck ", "black"}, + {"Bl Ack ", "black"}, + }), + in_, exp) +{ + auto in {in_}; + BOOST_CHECK_NO_THROW(AssetFactory::normalizeColourName(in)); + BOOST_CHECK_EQUAL(in, exp); +} + +BOOST_AUTO_TEST_CASE(parseX11RGB) +{ + const auto parsedColours = AssetFactory::parseX11RGB(FIXTURESDIR "rgb.txt"); + BOOST_REQUIRE_EQUAL(parsedColours.size(), 20); + BOOST_CHECK_EQUAL(parsedColours.at("cyan"), AssetFactory::Colour(0, 255, 255)); + BOOST_CHECK_EQUAL(parsedColours.at("slategrey"), AssetFactory::Colour(112, 128, 144)); + BOOST_CHECK_EQUAL(parsedColours.at("lightsteelblue1"), AssetFactory::Colour(202, 225, 255)); +} |