diff options
-rw-r--r-- | game/vehicles/railVehicle.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp index ec12674..fb42a28 100644 --- a/game/vehicles/railVehicle.cpp +++ b/game/vehicles/railVehicle.cpp @@ -35,16 +35,16 @@ RailVehicle::intersectRay(const Ray & ray, glm::vec2 * baryPos, float * distance constexpr const auto X = 1.35F; const auto Y = this->rvClass->length / 2.F; constexpr const auto Z = 3.9F; - const auto move = glm::translate(location.pos) * rotate_ypr(location.rot); + const auto moveBy = glm::translate(location.pos) * rotate_ypr(location.rot); const std::array<glm::vec3, 8> cornerVertices {{ - move * glm::vec4 {-X, Y, 0, 1}, // LFB - move * glm::vec4 {X, Y, 0, 1}, // RFB - move * glm::vec4 {-X, Y, Z, 1}, // LFT - move * glm::vec4 {X, Y, Z, 1}, // RFT - move * glm::vec4 {-X, -Y, 0, 1}, // LBB - move * glm::vec4 {X, -Y, 0, 1}, // RBB - move * glm::vec4 {-X, -Y, Z, 1}, // LBT - move * glm::vec4 {X, -Y, Z, 1}, // RBT + moveBy * glm::vec4 {-X, Y, 0, 1}, // LFB + moveBy * glm::vec4 {X, Y, 0, 1}, // RFB + moveBy * glm::vec4 {-X, Y, Z, 1}, // LFT + moveBy * glm::vec4 {X, Y, Z, 1}, // RFT + moveBy * glm::vec4 {-X, -Y, 0, 1}, // LBB + moveBy * glm::vec4 {X, -Y, 0, 1}, // RBB + moveBy * glm::vec4 {-X, -Y, Z, 1}, // LBT + moveBy * glm::vec4 {X, -Y, Z, 1}, // RBT }}; static constexpr const std::array<glm::uvec3, 10> triangles {{ // Front |