diff options
-rw-r--r-- | ui/font.cpp | 13 | ||||
-rw-r--r-- | ui/font.h | 7 |
2 files changed, 10 insertions, 10 deletions
diff --git a/ui/font.cpp b/ui/font.cpp index 0e251ea..fc66d52 100644 --- a/ui/font.cpp +++ b/ui/font.cpp @@ -68,13 +68,12 @@ Font::Font(std::filesystem::path p, unsigned s) : path {std::move(p)}, size {get } void -Font::generateChars(const std::string_view chars) const +Font::generateChars(const utf8_string_view chars) const { std::optional<FT> ft; std::optional<Face> face; - for (auto c = &chars.front(); c <= &chars.back(); c = next_char(c)) { - const auto codepoint = get_codepoint(c); + for (auto codepoint : chars) { if (charsData.find(codepoint) == charsData.end()) { if (!ft) { ft.emplace(); @@ -148,7 +147,7 @@ Font::getTextureSize(unsigned int height) } Font::TextureQuads -Font::render(const std::string_view chars) const +Font::render(const utf8_string_view chars) const { constexpr static const std::array<std::pair<glm::vec2, glm::vec2>, 4> C {{ {{0, 0}, {0, 1}}, @@ -161,12 +160,12 @@ Font::render(const std::string_view chars) const glm::vec2 pos {}; TextureQuads out; - for (auto c = chars.data(); c <= &chars.back(); c = next_char(c)) { - if (isspace(*c)) { + for (auto codepoint : chars) { + if (std::isspace(static_cast<int>(codepoint))) { pos.x += static_cast<float>(size.y) / 4.F; continue; } - const auto & ch = charsData.at(get_codepoint(c)); + const auto & ch = charsData.at(codepoint); if (!ch.advance) { continue; } @@ -10,6 +10,7 @@ #include <glm/glm.hpp> #include <map> #include <string_view> +#include <unicode.h> #include <vector> class Font { @@ -21,7 +22,7 @@ public: using Quad = std::array<glm::vec4, 4>; using Quads = std::vector<Quad>; using TextureQuads = std::map<GLuint /*textureId*/, Quads>; - TextureQuads render(const std::string_view text) const; + TextureQuads render(const utf8_string_view text) const; struct CharData { size_t textureIdx; @@ -38,12 +39,12 @@ public: static glm::uvec3 getTextureSize(unsigned int height); protected: - void generateChars(const std::string_view text) const; + void generateChars(const utf8_string_view text) const; const CharData getChar(char) const; std::size_t getTextureWithSpace(unsigned int adv) const; std::filesystem::path path; glm::uvec3 size; - mutable std::map<uint32_t, CharData> charsData; + mutable std::map<decltype(get_codepoint(nullptr)), CharData> charsData; mutable std::vector<FontTexture> fontTextures; }; |