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-rw-r--r--ui/mainApplication.cpp7
-rw-r--r--ui/window.cpp11
2 files changed, 18 insertions, 0 deletions
diff --git a/ui/mainApplication.cpp b/ui/mainApplication.cpp
index 08f49a4..d843ef1 100644
--- a/ui/mainApplication.cpp
+++ b/ui/mainApplication.cpp
@@ -1,6 +1,10 @@
#include "mainApplication.h"
#include "game/gamestate.h"
#include "game/worldobject.h"
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wold-style-cast"
+#include "backends/imgui_impl_sdl2.h"
+#pragma GCC diagnostic pop
void
MainApplication::mainLoop()
@@ -16,6 +20,8 @@ MainApplication::mainLoop()
}
windows.apply(&Window::tick, t_passed);
windows.apply(&Window::refresh);
+ ImGui::UpdatePlatformWindows();
+ ImGui::RenderPlatformWindowsDefault();
t_start = t_end;
}
@@ -29,6 +35,7 @@ MainApplication::processInputs()
isRunning = false;
return;
}
+ ImGui_ImplSDL2_ProcessEvent(&e);
windows.applyOne(&Window::handleInput, e);
}
}
diff --git a/ui/window.cpp b/ui/window.cpp
index 8ceaf49..732e9ef 100644
--- a/ui/window.cpp
+++ b/ui/window.cpp
@@ -1,6 +1,11 @@
#include "window.h"
#include <glad/gl.h>
#include <glm/glm.hpp>
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wold-style-cast"
+#include "backends/imgui_impl_opengl3.h"
+#include "backends/imgui_impl_sdl2.h"
+#pragma GCC diagnostic pop
Window::Window(size_t width, size_t height, const std::string & title, Uint32 flags) :
size {static_cast<int>(width), static_cast<int>(height)},
@@ -48,9 +53,15 @@ Window::refresh() const
SDL_GL_MakeCurrent(m_window, glContext);
clear(0.0F, 0.0F, 0.0F, 1.0F);
+ ImGui_ImplOpenGL3_NewFrame();
+ ImGui_ImplSDL2_NewFrame();
+ ImGui::NewFrame();
if (content) {
content->render();
+ // Render UI stuff here
}
+ ImGui::Render();
+ ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
swapBuffers();
}