diff options
-rw-r--r-- | game/network/network.h | 6 | ||||
-rw-r--r-- | game/network/network.impl.h | 7 |
2 files changed, 8 insertions, 5 deletions
diff --git a/game/network/network.h b/game/network/network.h index c0485a9..c795d86 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -62,11 +62,7 @@ public: return l; } - LinkPtr - addStraight(glm::vec3 n1, glm::vec3 n2) override - { - return addLink<typename T::StraightLink>(n1, n2); - } + LinkPtr addStraight(glm::vec3 n1, glm::vec3 n2) override; void render(const Shader &) const override; }; diff --git a/game/network/network.impl.h b/game/network/network.impl.h index c5da3f0..f4466b7 100644 --- a/game/network/network.impl.h +++ b/game/network/network.impl.h @@ -36,3 +36,10 @@ NetworkOf<T>::intersectRayLinks(const Ray & ray) const } return {}; } + +template<typename T> +LinkPtr +NetworkOf<T>::addStraight(glm::vec3 n1, glm::vec3 n2) +{ + return addLink<typename T::StraightLink>(n1, n2); +} |