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-rw-r--r--gfx/camera.cpp (renamed from gfx/gl/camera.cpp)0
-rw-r--r--gfx/camera.h (renamed from gfx/gl/camera.h)0
-rw-r--r--gfx/followCameraController.cpp2
-rw-r--r--gfx/gl/sceneRenderer.h2
-rw-r--r--gfx/gl/shadowMapper.cpp2
-rw-r--r--test/test-maths.cpp2
-rw-r--r--ui/gameMainSelector.cpp2
-rw-r--r--ui/manualCameraController.cpp2
8 files changed, 6 insertions, 6 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/camera.cpp
index 9e165fa..9e165fa 100644
--- a/gfx/gl/camera.cpp
+++ b/gfx/camera.cpp
diff --git a/gfx/gl/camera.h b/gfx/camera.h
index d4fe6de..d4fe6de 100644
--- a/gfx/gl/camera.h
+++ b/gfx/camera.h
diff --git a/gfx/followCameraController.cpp b/gfx/followCameraController.cpp
index cf6da34..d7bbc0b 100644
--- a/gfx/followCameraController.cpp
+++ b/gfx/followCameraController.cpp
@@ -1,6 +1,6 @@
#include "followCameraController.h"
#include "game/vehicles/vehicle.h"
-#include <gfx/gl/camera.h>
+#include <gfx/camera.h>
#include <glm/glm.hpp>
#include <location.h>
#include <maths.h>
diff --git a/gfx/gl/sceneRenderer.h b/gfx/gl/sceneRenderer.h
index 93470f5..4649a68 100644
--- a/gfx/gl/sceneRenderer.h
+++ b/gfx/gl/sceneRenderer.h
@@ -1,12 +1,12 @@
#pragma once
-#include "camera.h"
#include "gfx/lightDirection.h"
#include "glArrays.h"
#include "program.h"
#include "sceneProvider.h"
#include "sceneShader.h"
#include "shadowMapper.h"
+#include <gfx/camera.h>
#include <glm/fwd.hpp>
class SceneRenderer {
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index 1b95aa3..908dbdb 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -1,5 +1,4 @@
#include "shadowMapper.h"
-#include "camera.h"
#include "collections.h"
#include "game/gamestate.h"
#include "gfx/gl/shaders/fs-shadowDynamicPointInstWithTextures.h"
@@ -21,6 +20,7 @@
#include "sceneProvider.h"
#include "sceneShader.h"
#include "sorting.h"
+#include <gfx/camera.h>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/transform.hpp>
#include <glm/matrix.hpp>
diff --git a/test/test-maths.cpp b/test/test-maths.cpp
index a6b780a..6f1f030 100644
--- a/test/test-maths.cpp
+++ b/test/test-maths.cpp
@@ -9,7 +9,7 @@
#include <type_traits>
#include <game/network/link.h>
-#include <gfx/gl/camera.h>
+#include <gfx/camera.h>
#include <glm/glm.hpp>
#include <maths.h>
#include <triangle.h>
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp
index e9642ec..a817f69 100644
--- a/ui/gameMainSelector.cpp
+++ b/ui/gameMainSelector.cpp
@@ -7,7 +7,7 @@
#include <game/selectable.h>
#include <game/terrain.h>
#include <game/worldobject.h> // IWYU pragma: keep
-#include <gfx/gl/camera.h>
+#include <gfx/camera.h>
#include <optional>
#include <stream_support.h>
#include <typeinfo>
diff --git a/ui/manualCameraController.cpp b/ui/manualCameraController.cpp
index 53905eb..fbd0ca3 100644
--- a/ui/manualCameraController.cpp
+++ b/ui/manualCameraController.cpp
@@ -1,7 +1,7 @@
#include "manualCameraController.h"
#include <algorithm>
#include <cmath>
-#include <gfx/gl/camera.h>
+#include <gfx/camera.h>
#include <maths.h>
bool