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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-04-01 20:21:23 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-04-01 20:21:23 +0100 |
| commit | 30fcb8bce7b60b6754a0d35f2f15b627d0fba4cb (patch) | |
| tree | 7e782f51affa8a2a40cf47e6ba69335a1289b2be /ui | |
| parent | Fix VertexArrayConfigurator with derived classes (diff) | |
| download | ilt-30fcb8bce7b60b6754a0d35f2f15b627d0fba4cb.tar.bz2 ilt-30fcb8bce7b60b6754a0d35f2f15b627d0fba4cb.tar.xz ilt-30fcb8bce7b60b6754a0d35f2f15b627d0fba4cb.zip | |
Have Renderable manage all instance lights
Spot and point lights now existing in Renderable, the vertex data
contains the owning parent object's index in CommonLocationData, the
render step is just a single draw call.
Diffstat (limited to 'ui')
| -rw-r--r-- | ui/gameMainWindow.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index cc81a9b..01b93bb 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -124,9 +124,9 @@ GameMainWindow::environment(const SceneShader &, const SceneRenderer & r) const } void -GameMainWindow::lights(const SceneShader & shader) const +GameMainWindow::lights(const SceneShader & sceneShader) const { - gameState->world.apply<const Renderable>(&Renderable::lights, shader); + Renderable::lights(sceneShader); } void |
