From 30fcb8bce7b60b6754a0d35f2f15b627d0fba4cb Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 1 Apr 2026 20:21:23 +0100 Subject: Have Renderable manage all instance lights Spot and point lights now existing in Renderable, the vertex data contains the owning parent object's index in CommonLocationData, the render step is just a single draw call. --- ui/gameMainWindow.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'ui') diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index cc81a9b..01b93bb 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -124,9 +124,9 @@ GameMainWindow::environment(const SceneShader &, const SceneRenderer & r) const } void -GameMainWindow::lights(const SceneShader & shader) const +GameMainWindow::lights(const SceneShader & sceneShader) const { - gameState->world.apply(&Renderable::lights, shader); + Renderable::lights(sceneShader); } void -- cgit v1.3