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authorDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-02 13:17:28 +0000
committerDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-02 13:17:28 +0000
commit64ede41ebaade64ad6705f7f55ca4a778a156481 (patch)
tree6d2fbc64cd28d272fe3f5bbf79ddd41ecc5e2626 /ui/svgIcon.cpp
parentRefactor glArrays to better expose underlying types (diff)
downloadilt-64ede41ebaade64ad6705f7f55ca4a778a156481.tar.bz2
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Wrap up some low level texture operations in glTexture classHEADmain
Fixes previously hard coded billboard texture size.
Diffstat (limited to 'ui/svgIcon.cpp')
-rw-r--r--ui/svgIcon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/svgIcon.cpp b/ui/svgIcon.cpp
index 499d9cc..42e046a 100644
--- a/ui/svgIcon.cpp
+++ b/ui/svgIcon.cpp
@@ -15,7 +15,7 @@ SvgIcon::SvgIcon(ImageDimensions dim, const std::filesystem::path & path)
}
bitmap.convertToRGBA();
- glBindTexture(GL_TEXTURE_2D, texture);
+ texture.bind();
glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);