From 64ede41ebaade64ad6705f7f55ca4a778a156481 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 2 Mar 2026 13:17:28 +0000 Subject: Wrap up some low level texture operations in glTexture class Fixes previously hard coded billboard texture size. --- ui/svgIcon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ui/svgIcon.cpp') diff --git a/ui/svgIcon.cpp b/ui/svgIcon.cpp index 499d9cc..42e046a 100644 --- a/ui/svgIcon.cpp +++ b/ui/svgIcon.cpp @@ -15,7 +15,7 @@ SvgIcon::SvgIcon(ImageDimensions dim, const std::filesystem::path & path) } bitmap.convertToRGBA(); - glBindTexture(GL_TEXTURE_2D, texture); + texture.bind(); glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); -- cgit v1.3