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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-10 02:12:16 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-11 01:13:59 +0000 |
commit | 194148abd9ab89a5a514a37b7717b7c4de6aa758 (patch) | |
tree | 5163df40e57c4c55b4a6035e699572bd55b0d7cf /ui/gameMainWindow.h | |
parent | Simplify ShadowMapper with AxisAlignedBoundingBox (diff) | |
download | ilt-194148abd9ab89a5a514a37b7717b7c4de6aa758.tar.bz2 ilt-194148abd9ab89a5a514a37b7717b7c4de6aa758.tar.xz ilt-194148abd9ab89a5a514a37b7717b7c4de6aa758.zip |
Pass a Frustum to shadow renderers
The frustum might not be correct at this stage.
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r-- | ui/gameMainWindow.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index 112d23b..43980e8 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -20,5 +20,5 @@ private: void content(const SceneShader &, const Frustum &) const override; void environment(const SceneShader &, const SceneRenderer &) const override; void lights(const SceneShader &) const override; - void shadows(const ShadowMapper &) const override; + void shadows(const ShadowMapper &, const Frustum &) const override; }; |