From 194148abd9ab89a5a514a37b7717b7c4de6aa758 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 10 Mar 2025 02:12:16 +0000 Subject: Pass a Frustum to shadow renderers The frustum might not be correct at this stage. --- ui/gameMainWindow.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ui/gameMainWindow.h') diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index 112d23b..43980e8 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -20,5 +20,5 @@ private: void content(const SceneShader &, const Frustum &) const override; void environment(const SceneShader &, const SceneRenderer &) const override; void lights(const SceneShader &) const override; - void shadows(const ShadowMapper &) const override; + void shadows(const ShadowMapper &, const Frustum &) const override; }; -- cgit v1.2.3