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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-22 12:17:57 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-22 12:17:57 +0000 |
commit | fcca8bc835db65ac170d1148d52a815df8838d53 (patch) | |
tree | c28d017961cb05f6360042e7a089f10641f174b4 /ui/gameMainWindow.cpp | |
parent | Add ManyPtr which tracks specified subclasses (diff) | |
download | ilt-fcca8bc835db65ac170d1148d52a815df8838d53.tar.bz2 ilt-fcca8bc835db65ac170d1148d52a815df8838d53.tar.xz ilt-fcca8bc835db65ac170d1148d52a815df8838d53.zip |
Invert how shared/unique is specified for Collection
Template param is a pointer now, typedefs added for ease.
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r-- | ui/gameMainWindow.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index b58f3dc..07901b3 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -32,7 +32,7 @@ GameMainWindow::GameMainWindow(size_t w, size_t h) : WindowContent {w, h}, Scene { uiComponents.create<ManualCameraController>(glm::vec2 {310'727'624, 494'018'810}); auto gms = uiComponents.create<GameMainSelector>(&camera, ScreenAbsCoord {w, h}); - uiComponents.create<GameMainToolbar>(gms.get()); + uiComponents.create<GameMainToolbar>(gms); } GameMainWindow::~GameMainWindow() { } |