From fcca8bc835db65ac170d1148d52a815df8838d53 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 22 Mar 2025 12:17:57 +0000 Subject: Invert how shared/unique is specified for Collection Template param is a pointer now, typedefs added for ease. --- ui/gameMainWindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ui/gameMainWindow.cpp') diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index b58f3dc..07901b3 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -32,7 +32,7 @@ GameMainWindow::GameMainWindow(size_t w, size_t h) : WindowContent {w, h}, Scene { uiComponents.create(glm::vec2 {310'727'624, 494'018'810}); auto gms = uiComponents.create(&camera, ScreenAbsCoord {w, h}); - uiComponents.create(gms.get()); + uiComponents.create(gms); } GameMainWindow::~GameMainWindow() { } -- cgit v1.2.3