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authorDan Goodliffe <dan@randomdan.homeip.net>2024-09-20 20:17:32 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-09-20 20:17:44 +0100
commit489fa7f930689dc9ff271138e613a8d68d88ee45 (patch)
treef4f4b3c8ca55e08f797dc04e0ba3d745133fba13 /ui/gameMainWindow.cpp
parentUpdate getSunPos to use a standard time_t (diff)
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Add basic environment object
Will hold world time/date, weather, location etc
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r--ui/gameMainWindow.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index 6168504..c53300b 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -1,16 +1,17 @@
#include "gameMainWindow.h"
#include "editNetwork.h"
#include "gameMainSelector.h"
-#include "gfx/camera_controller.h"
#include "manualCameraController.h"
#include "modeHelper.h"
#include "toolbar.h"
#include "window.h"
#include <SDL2/SDL.h>
#include <collection.h>
+#include <game/environment.h>
#include <game/gamestate.h>
#include <game/network/rail.h>
#include <game/worldobject.h> // IWYU pragma: keep
+#include <gfx/camera_controller.h>
#include <gfx/renderable.h>
#include <glad/gl.h>
#include <glm/glm.hpp>
@@ -65,10 +66,9 @@ GameMainWindow::content(const SceneShader & shader) const
}
void
-GameMainWindow::environment(const SceneShader & s, const SceneRenderer & r) const
+GameMainWindow::environment(const SceneShader &, const SceneRenderer & r) const
{
- // default for now
- SceneProvider::environment(s, r);
+ gameState->environment->render(r, *this);
}
void