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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-18 15:08:45 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-18 15:08:45 +0000 |
commit | de61720146a1ce0640322dff992462bfbecafdc3 (patch) | |
tree | 85caf3c290415b1d7ed6b56341a4be290e69a06a /ui/gameMainWindow.cpp | |
parent | Single glContext shared between windows (diff) | |
download | ilt-de61720146a1ce0640322dff992462bfbecafdc3.tar.bz2 ilt-de61720146a1ce0640322dff992462bfbecafdc3.tar.xz ilt-de61720146a1ce0640322dff992462bfbecafdc3.zip |
Push uiShader into the window class
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r-- | ui/gameMainWindow.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 7d5e19b..b41fc56 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -13,10 +13,7 @@ #include <memory> GameMainWindow::GameMainWindow(size_t w, size_t h) : - Window {static_cast<int>(w), static_cast<int>(h), "I Like Trains"}, uiShader {w, h}, camera {{-1250.0F, -1250.0F, - 35.0F}, - 70.0F, rdiv(w, h), - 0.1F, 10000.0F} + Window {w, h, "I Like Trains"}, camera {{-1250.0F, -1250.0F, 35.0F}, 70.0F, rdiv(w, h), 0.1F, 10000.0F} { inputStack.create<ManualCameraController>(glm::vec2 {-1150, -1150}); |