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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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path:
root
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ui
/
gameMainWindow.cpp
Commit message (
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Author
Age
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Add basic environment object
Dan Goodliffe
2024-09-20
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First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
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Add imgui init and shutdown to appbase and gamemainwindow
Dan Goodliffe
2024-06-05
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Stripped down water vertex and simplified shaders
Dan Goodliffe
2024-04-07
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Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
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Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
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Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
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Split SceneProvider out
Dan Goodliffe
2022-11-27
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Add light stage to renderable objects
Dan Goodliffe
2022-11-23
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Add rendering support for point lights
Dan Goodliffe
2022-11-23
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Separate out the illumation of the scene
Dan Goodliffe
2022-11-23
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Save size of output in SceneRender and set viewport accordingly
Dan Goodliffe
2022-11-18
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Refactor shading output components
Dan Goodliffe
2022-11-14
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Pass the output framebuffer id to scene renderer
Dan Goodliffe
2022-11-14
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Pass flags to Window constructor
Dan Goodliffe
2022-11-14
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
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Initial commit of a basic working network editor
Dan Goodliffe
2022-10-08
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Use mode helper in main window toolbar
Dan Goodliffe
2022-10-08
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Make Window shader available to clients
Dan Goodliffe
2022-10-02
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Beginnings of network editor
Dan Goodliffe
2022-01-18
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We know the last param is distance now
Dan Goodliffe
2022-01-16
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Process UI layers in reverse, so it's stack like
Dan Goodliffe
2022-01-16
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Fix up includes
Dan Goodliffe
2022-01-13
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Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
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Display on what/where we clicked in the main window
Dan Goodliffe
2022-01-03
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Encapsulate Ray
Dan Goodliffe
2022-01-02
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No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
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Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
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Initial commit with some basic UI
Dan Goodliffe
2021-12-22
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Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
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Push uiShader into the window class
Dan Goodliffe
2021-12-18
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Single glContext shared between windows
Dan Goodliffe
2021-12-14
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Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13